My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Bowler Electro Wizard Inferno Dragon
Fireball
Hog Rider Bowler Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mini P.E.K.K.A Hog Rider Freeze Electro Wizard Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Freeze Bowler
Mini P.E.K.K.A
Arrows Hog Rider Bowler The Log Electro Wizard
Hog Rider
Arrows Freeze The Log Mini P.E.K.K.A Bowler Electro Wizard
Freeze
Hog Rider Arrows
Bowler
Arrows Mini P.E.K.K.A Hog Rider The Log Electro Wizard
The Log
Hog Rider Mini P.E.K.K.A Bowler
Electro Wizard
Mini P.E.K.K.A Hog Rider Bowler
Inferno Dragon

Defense Synergies 3 9

Arrows
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
The Log Electro Wizard Arrows Freeze Bowler
Hog Rider
Freeze
Mini P.E.K.K.A Electro Wizard
Bowler
The Log Arrows Mini P.E.K.K.A Electro Wizard
The Log
Mini P.E.K.K.A Bowler Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Freeze Bowler The Log Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon The Log Electro Wizard
Mini P.E.K.K.A Bowler Freeze Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bowler Electro Wizard
Arrows Mini P.E.K.K.A Bowler The Log
Arrows Freeze Bowler The Log Electro Wizard
Electro Wizard Inferno Dragon Arrows Freeze
Bowler Arrows The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Arrows Freeze Bowler The Log
Arrows Inferno Dragon Electro Wizard
Mini P.E.K.K.A Bowler Freeze The Log Electro Wizard
Bowler Arrows Mini P.E.K.K.A Freeze The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Freeze Bowler The Log Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler The Log Electro Wizard
Arrows Freeze The Log Bowler Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Bowler Arrows Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Bowler The Log Inferno Dragon
Mini P.E.K.K.A Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler Inferno Dragon
Arrows Freeze Electro Wizard
Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Freeze Electro Wizard Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Bowler
Arrows Bowler The Log Electro Wizard
Mini P.E.K.K.A Bowler
Bowler
Electro Wizard Mini P.E.K.K.A Freeze Bowler The Log Inferno Dragon
Arrows Bowler Mini P.E.K.K.A Freeze The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows Bowler The Log Electro Wizard
Arrows The Log
Arrows Freeze The Log
Arrows Bowler The Log
Arrows Freeze
Arrows Bowler The Log
Arrows The Log Freeze Bowler
Arrows The Log
Mini P.E.K.K.A Bowler Electro Wizard
Arrows Bowler The Log Electro Wizard
Arrows
Bowler The Log
Arrows Freeze
Arrows The Log
Arrows Bowler The Log
Arrows Bowler The Log
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler The Log Electro Wizard
Arrows Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows Freeze The Log Bowler
Inferno Dragon
Arrows The Log Bowler Electro Wizard
Arrows Bowler The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Freeze
Mini P.E.K.K.A Bowler
Arrows The Log
Arrows Freeze Electro Wizard
Arrows Bowler The Log
Electro Wizard Freeze
Arrows Electro Wizard
Freeze
Arrows The Log
Mini P.E.K.K.A Bowler Electro Wizard
Arrows The Log Bowler
Arrows
Freeze Bowler The Log Electro Wizard
Electro Wizard
Freeze Bowler The Log Electro Wizard

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