My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Skeleton Army
Giant Snowball
Bomber Archers Musketeer Skeleton Army
Zap
Bomber Archers Skeleton Army
Barbarian Barrel
Bomber Archers Musketeer Valkyrie Skeleton Army
The Log
Bomber Archers Musketeer Skeleton Army
Earthquake
Bomber Archers Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Musketeer Valkyrie Skeleton Army
Fireball
Bomber Archers Musketeer Skeleton Army
Poison
Bomber Archers Musketeer Skeleton Army
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Archers Skeleton Army Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Archers

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Giant Bomber Archers Musketeer Valkyrie
Archers
Valkyrie Zap Giant
Musketeer
Valkyrie Giant Zap
Valkyrie
Archers Musketeer Bomber Zap Giant
Giant
Bomber Zap Musketeer Rage Archers Valkyrie
Rage
Giant
Skeleton Army

Defense Synergies 2 8

Bomber
Zap Valkyrie
Zap
Bomber Archers Musketeer Valkyrie Skeleton Army
Archers
Valkyrie Zap Skeleton Army
Musketeer
Valkyrie Zap Skeleton Army
Valkyrie
Archers Musketeer Bomber Zap
Giant
Rage
Skeleton Army
Zap Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Musketeer Valkyrie
Skeleton Army Bomber Zap Musketeer Valkyrie
Skeleton Army Bomber Archers Musketeer Valkyrie
Skeleton Army Bomber Musketeer Valkyrie
Bomber Valkyrie Skeleton Army
Skeleton Army Bomber Zap Archers Musketeer Valkyrie
Musketeer Zap Archers
Zap Musketeer Valkyrie
Musketeer Skeleton Army
Skeleton Army Bomber Archers Musketeer Valkyrie
Archers Valkyrie Skeleton Army Bomber Zap Musketeer
Musketeer Zap Archers
Skeleton Army Bomber Zap Musketeer Valkyrie
Bomber Valkyrie Skeleton Army Zap
Skeleton Army
Skeleton Army Zap
Bomber Musketeer Valkyrie Skeleton Army
Bomber Zap Archers Musketeer Valkyrie Skeleton Army
Zap Valkyrie Bomber Archers Musketeer
Musketeer
Bomber Valkyrie Skeleton Army Archers Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Archers
Bomber Zap Archers Musketeer Valkyrie
Skeleton Army Zap Musketeer Valkyrie
Valkyrie Skeleton Army Zap Musketeer
Musketeer Valkyrie Skeleton Army
Zap Archers Musketeer
Skeleton Army Archers Musketeer Valkyrie
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army
Musketeer Skeleton Army
Musketeer Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie
Bomber Archers Musketeer Valkyrie Skeleton Army
Skeleton Army Bomber Zap Archers Musketeer Valkyrie
Valkyrie Bomber Zap Archers Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer
Musketeer Valkyrie
Bomber Zap Valkyrie
Zap Musketeer
Bomber Archers Musketeer
Zap
Zap
Musketeer
Zap Musketeer Valkyrie
Zap Archers Musketeer
Musketeer
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber
Bomber Zap Archers Musketeer
Bomber Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Bomber Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Archers Musketeer
Zap Musketeer
Bomber Zap Musketeer
Zap
Zap Archers Musketeer Skeleton Army
Zap Archers Musketeer
Musketeer Valkyrie
Bomber Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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