My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Archers Goblin Gang Dart Goblin Goblin Barrel Lumberjack
Zap
Fire Spirit Archers Goblin Gang Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Fire Spirit Archers Goblin Gang Dart Goblin Goblin Barrel Lumberjack
The Log
Fire Spirit Archers Goblin Gang Royal Giant Dart Goblin Goblin Barrel Lumberjack
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Fire Spirit Archers Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Fire Spirit Archers Goblin Gang Dart Goblin Goblin Barrel Lumberjack
Fireball
Archers Goblin Gang Dart Goblin Goblin Barrel Lumberjack
Poison
Archers Goblin Gang Dart Goblin
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Goblin Gang Dart Goblin Goblin Barrel Lumberjack Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Goblin Gang Dart Goblin

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel Lumberjack
Archers
Royal Giant Lumberjack
Goblin Gang
Goblin Barrel Royal Giant Dart Goblin
Royal Giant
Fire Spirit Dart Goblin Goblin Barrel Lightning Archers Goblin Gang Lumberjack
Dart Goblin
Royal Giant Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Royal Giant Dart Goblin Fire Spirit Lumberjack
Lightning
Royal Giant
Lumberjack
Fire Spirit Archers Royal Giant Goblin Barrel

Defense Synergies 0 6

Fire Spirit
Archers
Goblin Gang Dart Goblin Lumberjack
Goblin Gang
Archers Dart Goblin Lumberjack
Royal Giant
Dart Goblin
Archers Goblin Gang Lumberjack
Goblin Barrel
Lightning
Lumberjack
Archers Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin
Lumberjack Goblin Gang Dart Goblin
Goblin Gang Lumberjack Fire Spirit Archers Dart Goblin Lightning
Lumberjack Goblin Gang Dart Goblin
Lightning Lumberjack
Goblin Gang Fire Spirit Archers Dart Goblin Lumberjack
Dart Goblin Lightning Fire Spirit Archers Goblin Gang
Lightning Dart Goblin
Goblin Gang Lumberjack
Goblin Gang Fire Spirit Archers Dart Goblin Lumberjack
Archers Goblin Gang Dart Goblin Lumberjack
Archers Goblin Gang Dart Goblin
Lumberjack Fire Spirit Goblin Gang Lightning
Fire Spirit Goblin Gang Dart Goblin Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack
Fire Spirit Archers Goblin Gang Dart Goblin Lumberjack
Fire Spirit Archers Dart Goblin Lumberjack
Dart Goblin Lumberjack
Goblin Gang Fire Spirit Archers Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers
Archers Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack Lightning
Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack
Fire Spirit Archers Goblin Gang Dart Goblin
Goblin Gang Archers Dart Goblin Lightning Lumberjack
Lumberjack
Lightning
Goblin Gang Dart Goblin
Dart Goblin Lumberjack
Lightning
Lightning Goblin Gang Lumberjack
Archers Dart Goblin
Goblin Gang Archers Dart Goblin Lightning Lumberjack
Archers Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Fire Spirit
Fire Spirit Dart Goblin
Fire Spirit Archers Dart Goblin
Fire Spirit Dart Goblin Lightning
Dart Goblin Lightning
Lightning Fire Spirit Goblin Gang Lumberjack
Lightning Dart Goblin
Lightning Fire Spirit Archers Dart Goblin
Lightning Fire Spirit Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Lightning
Lightning Fire Spirit Archers Dart Goblin
Lightning Fire Spirit Dart Goblin
Lightning
Lightning
Lightning
Lightning
Fire Spirit
Dart Goblin Lightning
Lightning
Lightning Dart Goblin
Lightning Fire Spirit Archers Dart Goblin
Lightning Dart Goblin
Lightning
Lightning Dart Goblin
Lightning
Lightning
Lightning Fire Spirit Archers Goblin Gang Dart Goblin
Lightning Fire Spirit Archers Dart Goblin
Lightning Goblin Gang Dart Goblin Lumberjack
Dart Goblin Lightning
Lightning
Dart Goblin
Goblin Gang Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin

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