My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Three Musketeers
Giant Snowball
Fire Spirit Bomber Mega Minion Hog Rider Furnace Three Musketeers
Zap
Fire Spirit Bomber Furnace Three Musketeers
Barbarian Barrel
Fire Spirit Bomber Knight Furnace Three Musketeers
The Log
Fire Spirit Bomber Hog Rider Furnace Three Musketeers
Earthquake
Bomber Hog Rider Furnace
Arrows
Fire Spirit Bomber Furnace
Royal Delivery
Fire Spirit Bomber Knight Mega Minion Hog Rider Three Musketeers
Fireball
Bomber Mega Minion Hog Rider Furnace Three Musketeers
Poison
Bomber Mega Minion Furnace Three Musketeers
Lightning
Knight Mega Minion Furnace Three Musketeers
Rocket
Hog Rider Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Knight Mega Minion Hog Rider Furnace Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Mega Minion Furnace Three Musketeers
Bomber
Knight Hog Rider
Knight
Mega Minion Hog Rider Three Musketeers Fire Spirit Bomber Furnace The Log
Mega Minion
Knight Fire Spirit Furnace
Hog Rider
Fire Spirit Knight The Log Bomber Furnace Three Musketeers
Furnace
Fire Spirit Knight Mega Minion Hog Rider
Three Musketeers
Knight Fire Spirit Hog Rider The Log
The Log
Hog Rider Knight Three Musketeers

Defense Synergies 3 8

Fire Spirit
Knight The Log
Bomber
Knight The Log
Knight
Fire Spirit Bomber Mega Minion Furnace Three Musketeers The Log
Mega Minion
Knight Furnace The Log
Hog Rider
Furnace
Knight Mega Minion
Three Musketeers
Knight The Log
The Log
Fire Spirit Bomber Knight Mega Minion Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion The Log
Bomber Knight Mega Minion Furnace Three Musketeers The Log
Furnace Three Musketeers Fire Spirit Bomber Knight Mega Minion
Three Musketeers Bomber Knight Mega Minion Furnace
Bomber The Log
The Log Fire Spirit Bomber Mega Minion Furnace
Mega Minion Furnace Three Musketeers Fire Spirit
The Log
Three Musketeers Furnace
Knight Fire Spirit Bomber
Bomber Knight Mega Minion Furnace The Log
Mega Minion Three Musketeers Furnace
Furnace Fire Spirit Bomber Knight Three Musketeers The Log
Fire Spirit Bomber Three Musketeers Mega Minion Furnace The Log
Knight Furnace Three Musketeers
Furnace Three Musketeers The Log
Three Musketeers Bomber Knight Furnace
Fire Spirit Bomber Knight Mega Minion Furnace Three Musketeers The Log
Furnace The Log Fire Spirit Bomber Knight Mega Minion
Three Musketeers
Bomber Fire Spirit Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Bomber Knight Mega Minion The Log
Knight Furnace The Log
Knight The Log
Knight Three Musketeers
Fire Spirit Furnace Three Musketeers
Knight Mega Minion Furnace
Knight
Knight Mega Minion The Log
Mega Minion Three Musketeers
Knight Mega Minion
The Log
Knight Three Musketeers
Bomber Furnace Three Musketeers
Bomber Knight Mega Minion Furnace Three Musketeers The Log
Bomber Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Bomber Fire Spirit Furnace The Log
Fire Spirit Mega Minion Furnace
Fire Spirit Bomber Furnace The Log
The Log Fire Spirit
The Log
Fire Spirit Three Musketeers
Knight The Log
Fire Spirit
Fire Spirit Knight Three Musketeers The Log
Furnace The Log
Bomber Furnace Three Musketeers The Log
Furnace Three Musketeers The Log
Three Musketeers
Bomber
Fire Spirit Bomber Mega Minion Three Musketeers The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber Furnace
Mega Minion
The Log
The Log
The Log
Fire Spirit Furnace
Mega Minion
Mega Minion
Bomber The Log
The Log
Fire Spirit
Fire Spirit Mega Minion Three Musketeers
The Log
Knight Mega Minion Three Musketeers
The Log Bomber
Mega Minion Three Musketeers
The Log
The Log

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