My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart Goblin Giant Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Mega Minion Witch Ram Rider
Zap
Goblin Gang Witch Ram Rider
Barbarian Barrel
Goblin Gang Wizard Witch
The Log
Goblin Gang Witch Ram Rider
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Mega Minion Wizard Witch Ram Rider
Fireball
Goblin Gang Mega Minion Wizard Witch Ram Rider
Poison
Goblin Gang Mega Minion Wizard Witch
Lightning
Mega Minion Wizard Witch Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Ram Rider Witch The Log Mega Knight
Goblin Gang
Mega Minion
Zap Mega Knight
Wizard
Ram Rider Mega Knight
Witch
Zap Ram Rider Mega Knight
The Log
Zap Ram Rider Mega Knight
Ram Rider
Zap Wizard Witch The Log Mega Knight
Mega Knight
Zap Mega Minion Wizard Witch The Log Ram Rider

Defense Synergies 2 15

Zap
Mega Minion Mega Knight Goblin Gang Witch The Log Ram Rider
Goblin Gang
Zap The Log
Mega Minion
Zap Wizard Witch The Log Mega Knight
Wizard
Mega Minion The Log Mega Knight
Witch
Zap Mega Minion The Log Mega Knight
The Log
Zap Goblin Gang Mega Minion Wizard Witch Ram Rider Mega Knight
Ram Rider
Zap The Log
Mega Knight
Zap Mega Minion Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard The Log Ram Rider
Zap Goblin Gang Mega Minion Witch The Log Ram Rider Mega Knight
Goblin Gang Witch Ram Rider Mega Knight Mega Minion
Witch Goblin Gang Mega Minion Ram Rider Mega Knight
The Log Mega Knight
Goblin Gang The Log Zap Mega Minion Mega Knight
Mega Minion Ram Rider Zap Goblin Gang Wizard Witch
Zap The Log Ram Rider Mega Knight
Witch Goblin Gang
Goblin Gang Mega Knight
Goblin Gang Witch Zap Mega Minion Wizard The Log Ram Rider Mega Knight
Mega Minion Zap Goblin Gang Wizard Witch Ram Rider
Mega Knight Zap Goblin Gang Wizard Witch The Log Ram Rider
Wizard Mega Knight Zap Goblin Gang Mega Minion Witch The Log
Goblin Gang Ram Rider Mega Knight
Zap Goblin Gang The Log Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang Witch
Mega Knight Zap Goblin Gang Mega Minion Wizard Witch The Log Ram Rider
Zap Wizard Witch The Log Mega Minion Ram Rider Mega Knight
Ram Rider
Goblin Gang Wizard Mega Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch
Zap Goblin Gang Mega Minion Wizard The Log Mega Knight
Goblin Gang Mega Knight Zap Witch The Log Ram Rider
Goblin Gang Mega Knight Zap The Log Ram Rider
Goblin Gang Witch Ram Rider Mega Knight
Wizard Zap Goblin Gang Witch Ram Rider
Goblin Gang Mega Minion Witch Ram Rider
Mega Knight
Zap Mega Knight Mega Minion Witch The Log
Witch Goblin Gang Mega Minion
Mega Knight Mega Minion Witch
Mega Knight Zap The Log
Mega Knight Goblin Gang Wizard Witch Ram Rider
Wizard Witch Mega Knight
Goblin Gang Witch Zap Mega Minion The Log
Mega Knight Zap Mega Minion Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Zap Mega Minion Witch Ram Rider
Wizard Witch The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Goblin Gang
Zap Wizard The Log Ram Rider
Zap Wizard
The Log
Zap The Log
Zap Wizard Witch The Log
Wizard The Log Mega Knight
Zap Mega Minion Wizard The Log Mega Knight
Zap Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch Mega Knight
Mega Minion Witch
The Log Zap Wizard Witch Ram Rider
Zap Wizard Witch The Log Ram Rider Mega Knight
Zap The Log
Zap Wizard Witch
Zap Mega Minion Wizard Witch
Mega Minion
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Goblin Gang Witch
Zap Mega Minion Wizard Witch Ram Rider
The Log
Goblin Gang Mega Minion Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Minion Mega Knight
Zap Goblin Gang Witch The Log
Zap Witch
Zap Witch The Log Mega Knight

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