My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart Goblin Giant Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Goblin Hut Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Bandit
Giant Snowball
Fire Spirit Battle Ram Zappies Goblin Hut Miner
Zap
Fire Spirit Battle Ram Zappies Goblin Hut Bandit
Barbarian Barrel
Fire Spirit Battle Ram Zappies Goblin Hut Bandit
The Log
Fire Spirit Battle Ram Zappies Goblin Hut Bandit
Earthquake
Zappies Goblin Hut
Arrows
Fire Spirit Zappies Goblin Hut
Royal Delivery
Fire Spirit Battle Ram Zappies Goblin Hut Miner Bandit
Fireball
Battle Ram Zappies Goblin Hut Bandit
Poison
Zappies Goblin Hut
Lightning
Battle Ram Goblin Hut Bandit
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Ram Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Miner Bandit Battle Ram Zappies Goblin Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Miner Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Ram Bandit
Arrows
Battle Ram Lightning Miner Bandit
Battle Ram
Bandit Fire Spirit Arrows Zappies Goblin Hut Lightning
Zappies
Battle Ram Goblin Hut Miner Bandit
Goblin Hut
Battle Ram Zappies Miner Bandit
Lightning
Arrows Battle Ram
Miner
Fire Spirit Arrows Zappies Goblin Hut Bandit
Bandit
Battle Ram Fire Spirit Arrows Zappies Goblin Hut Miner

Defense Synergies 0 5

Fire Spirit
Arrows
Goblin Hut Lightning Bandit
Battle Ram
Zappies
Bandit
Goblin Hut
Arrows Bandit
Lightning
Arrows
Miner
Bandit
Arrows Zappies Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zappies Goblin Hut
Zappies Goblin Hut Bandit
Goblin Hut Fire Spirit Zappies Lightning Bandit
Goblin Hut Zappies Bandit
Lightning Arrows
Arrows Fire Spirit Zappies Bandit
Lightning Fire Spirit Arrows Zappies Goblin Hut
Lightning Arrows Bandit
Zappies Goblin Hut
Fire Spirit Zappies Miner Bandit
Arrows Zappies Goblin Hut Bandit
Arrows Zappies Goblin Hut
Goblin Hut Fire Spirit Zappies Lightning Bandit
Fire Spirit Arrows Zappies Goblin Hut
Zappies Goblin Hut Bandit
Zappies Goblin Hut Lightning Bandit
Arrows Zappies Goblin Hut
Fire Spirit Arrows Zappies Goblin Hut Bandit
Arrows Fire Spirit Zappies Goblin Hut Bandit
Zappies Goblin Hut
Fire Spirit Arrows Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut Bandit
Bandit Arrows Lightning Miner
Zappies Bandit Goblin Hut Lightning
Lightning Zappies Bandit
Zappies Goblin Hut Bandit
Fire Spirit Arrows Zappies Goblin Hut
Zappies Goblin Hut Lightning Bandit
Zappies
Lightning Zappies Goblin Hut Bandit
Zappies Goblin Hut
Zappies Goblin Hut
Lightning Arrows
Lightning Zappies Bandit
Zappies
Zappies Goblin Hut Lightning
Arrows Zappies Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Miner Bandit
Lightning Arrows Goblin Hut Miner Bandit
Lightning Arrows
Fire Spirit Arrows
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit Lightning
Arrows Miner Lightning Bandit
Lightning Fire Spirit
Lightning Miner Arrows Bandit
Lightning Fire Spirit Arrows
Lightning Fire Spirit Goblin Hut Miner Bandit
Lightning Arrows Bandit
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut Bandit
Lightning Arrows Goblin Hut Bandit
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Bandit
Lightning Fire Spirit Arrows Miner
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Fire Spirit
Arrows Miner Lightning Bandit
Lightning Arrows Miner Bandit
Lightning Miner Arrows Bandit
Lightning Fire Spirit Arrows
Lightning Zappies Goblin Hut
Lightning
Lightning Arrows Miner Bandit
Lightning Arrows Zappies
Arrows Lightning
Lightning Fire Spirit Zappies Goblin Hut Bandit
Lightning Fire Spirit Arrows Zappies
Arrows
Lightning Miner
Arrows Lightning
Lightning Arrows
Zappies Lightning
Zappies Lightning
Lightning Miner Bandit

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