My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon Witch
Zap
Archers Witch
Barbarian Barrel
Archers Valkyrie Wizard Witch
The Log
Archers Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Wizard Baby Dragon Witch
Fireball
Archers Wizard Baby Dragon Witch
Poison
Archers Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Fireball Valkyrie Baby Dragon Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Archers Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon Golem
Fireball
Golem Baby Dragon
Valkyrie
Archers Wizard Baby Dragon Witch
Wizard
Valkyrie Rage Golem
Rage
Witch Wizard
Baby Dragon
Golem Archers Fireball Valkyrie Witch
Witch
Rage Valkyrie Baby Dragon Golem
Golem
Fireball Baby Dragon Archers Wizard Witch

Defense Synergies 1 7

Archers
Valkyrie Baby Dragon Witch
Fireball
Valkyrie
Valkyrie
Archers Fireball Wizard Baby Dragon Witch
Wizard
Valkyrie
Rage
Baby Dragon
Archers Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Valkyrie Witch
Witch Archers Valkyrie
Witch Valkyrie
Fireball Valkyrie
Fireball Archers Valkyrie Baby Dragon
Archers Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Witch
Archers Valkyrie
Archers Valkyrie Witch Fireball Wizard Baby Dragon
Archers Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball
Wizard Fireball Valkyrie Witch
Fireball Archers Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Archers Fireball
Valkyrie Wizard Archers Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Witch
Fireball Archers Valkyrie Wizard Baby Dragon
Valkyrie Witch
Valkyrie Fireball
Valkyrie Witch
Fireball Wizard Archers Baby Dragon Witch
Archers Fireball Valkyrie Witch
Valkyrie
Fireball Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Wizard Witch
Wizard Archers Fireball Valkyrie Baby Dragon Witch
Witch Archers Fireball Valkyrie Baby Dragon
Valkyrie Archers Fireball Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Baby Dragon Witch
Archers Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Archers Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Archers Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Archers Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball Witch
Fireball Archers Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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