My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Princess Bandit Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit Night Witch
Giant Snowball
Skeleton Army Princess Night Witch
Zap
Skeleton Army Princess Bandit Night Witch
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Princess Bandit Magic Archer Night Witch
The Log
Skeleton Army Giant Skeleton Princess Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess Night Witch
Royal Delivery
Wizard Skeleton Army Giant Skeleton Princess Bandit Magic Archer Night Witch
Fireball
Wizard Skeleton Army Princess Bandit Magic Archer Night Witch
Poison
Wizard Skeleton Army Princess Magic Archer Night Witch
Lightning
Wizard Bandit Magic Archer Night Witch
Rocket
Wizard Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Giant Skeleton Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Bandit Freeze Magic Archer Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Princess Bandit Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Bandit
Skeleton Army
Freeze
Giant Skeleton
Wizard Princess Bandit Magic Archer Night Witch
Princess
Giant Skeleton
Bandit
Wizard Giant Skeleton Magic Archer
Magic Archer
Giant Skeleton Bandit
Night Witch
Giant Skeleton

Defense Synergies 0 14

Wizard
Skeleton Army Freeze Giant Skeleton Bandit
Skeleton Army
Wizard Freeze Giant Skeleton Princess Bandit Magic Archer
Freeze
Wizard Skeleton Army
Giant Skeleton
Wizard Skeleton Army Princess Magic Archer
Princess
Skeleton Army Giant Skeleton Bandit
Bandit
Wizard Skeleton Army Princess Magic Archer
Magic Archer
Skeleton Army Giant Skeleton Bandit Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army Bandit Night Witch
Skeleton Army Freeze Giant Skeleton Bandit Night Witch
Skeleton Army Night Witch Bandit
Skeleton Army Giant Skeleton Princess
Skeleton Army Freeze Bandit Magic Archer Night Witch
Wizard Freeze Princess Magic Archer Night Witch
Giant Skeleton Bandit Magic Archer
Skeleton Army Princess Night Witch
Skeleton Army Giant Skeleton Bandit Night Witch
Skeleton Army Wizard Freeze Giant Skeleton Princess Bandit Magic Archer Night Witch
Wizard Princess Magic Archer Night Witch
Skeleton Army Night Witch Wizard Freeze Giant Skeleton Bandit
Wizard Skeleton Army Freeze Princess Magic Archer Night Witch
Skeleton Army Bandit
Skeleton Army Freeze Bandit
Wizard Skeleton Army Night Witch
Wizard Skeleton Army Bandit Magic Archer Night Witch
Wizard Freeze Giant Skeleton Princess Bandit Magic Archer
Wizard Skeleton Army Giant Skeleton Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Bandit
Bandit Wizard Magic Archer
Skeleton Army Giant Skeleton Bandit
Skeleton Army Giant Skeleton Bandit Night Witch
Giant Skeleton Skeleton Army Bandit Night Witch
Wizard Freeze Princess Magic Archer
Skeleton Army Giant Skeleton Bandit Night Witch
Giant Skeleton Skeleton Army
Freeze Giant Skeleton Skeleton Army Bandit Magic Archer
Skeleton Army
Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Bandit Night Witch
Wizard Skeleton Army Princess Magic Archer
Skeleton Army Freeze Giant Skeleton Magic Archer Night Witch
Wizard Freeze Giant Skeleton Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Freeze Giant Skeleton Bandit
Princess Bandit Magic Archer
Giant Skeleton Bandit Magic Archer
Freeze Giant Skeleton
Wizard Magic Archer
Wizard Freeze Princess Magic Archer
Wizard Princess Magic Archer
Wizard Freeze Princess Magic Archer
Wizard Bandit
Night Witch
Wizard Princess Bandit Magic Archer
Wizard Princess Magic Archer
Princess Bandit Magic Archer
Freeze Princess Bandit Magic Archer
Princess Magic Archer
Wizard Princess Bandit Magic Archer
Magic Archer Wizard Princess Bandit
Freeze
Night Witch
Wizard Princess Bandit Magic Archer
Wizard Princess Magic Archer
Giant Skeleton Magic Archer Night Witch
Wizard Princess
Freeze Wizard Princess Magic Archer
Wizard Princess Bandit Magic Archer
Wizard Princess Bandit Magic Archer
Bandit Magic Archer
Wizard Princess Magic Archer Night Witch
Wizard Freeze
Night Witch
Wizard Bandit Magic Archer Night Witch
Freeze Princess Magic Archer
Giant Skeleton
Wizard Princess Magic Archer
Skeleton Army Freeze Princess Bandit Magic Archer Night Witch
Wizard Princess Magic Archer
Freeze
Wizard Princess Magic Archer
Wizard Princess Magic Archer
Giant Skeleton
Freeze Giant Skeleton Princess Magic Archer
Princess Magic Archer
Freeze Giant Skeleton Princess Bandit Magic Archer

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