My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Bowler Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Ice Wizard
The Log
Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch Bowler Giant Skeleton Ice Wizard
Fireball
Wizard Baby Dragon Witch Bowler Ice Wizard
Poison
Wizard Witch Ice Wizard
Lightning
Valkyrie Wizard Baby Dragon Witch Bowler Ice Wizard
Rocket
Valkyrie Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon Bowler Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Valkyrie Baby Dragon Wizard Witch Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Valkyrie Baby Dragon

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wizard Tornado Baby Dragon Witch Giant Skeleton
Wizard
Tornado Valkyrie Giant Skeleton
Tornado
Wizard Baby Dragon Valkyrie Witch Bowler Giant Skeleton Ice Wizard
Baby Dragon
Tornado Valkyrie Witch Bowler Giant Skeleton Ice Wizard
Witch
Valkyrie Tornado Baby Dragon Bowler Giant Skeleton
Bowler
Tornado Baby Dragon Witch Ice Wizard
Giant Skeleton
Valkyrie Wizard Tornado Baby Dragon Witch Ice Wizard
Ice Wizard
Tornado Baby Dragon Bowler Giant Skeleton

Defense Synergies 4 19

Valkyrie
Wizard Tornado Baby Dragon Witch Bowler Ice Wizard
Wizard
Tornado Valkyrie Giant Skeleton Ice Wizard
Tornado
Wizard Bowler Ice Wizard Valkyrie Baby Dragon Witch Giant Skeleton
Baby Dragon
Ice Wizard Valkyrie Tornado Witch Bowler Giant Skeleton
Witch
Valkyrie Tornado Baby Dragon Bowler Giant Skeleton Ice Wizard
Bowler
Tornado Valkyrie Baby Dragon Witch Ice Wizard
Giant Skeleton
Wizard Tornado Baby Dragon Witch Ice Wizard
Ice Wizard
Tornado Baby Dragon Valkyrie Wizard Witch Bowler Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Wizard Baby Dragon
Valkyrie Witch Ice Wizard
Tornado Witch Bowler Valkyrie Giant Skeleton Ice Wizard
Witch Valkyrie Bowler Ice Wizard
Valkyrie Tornado Bowler Giant Skeleton
Tornado Bowler Valkyrie Baby Dragon Ice Wizard
Tornado Wizard Baby Dragon Witch Ice Wizard
Bowler Valkyrie Baby Dragon Giant Skeleton
Witch Tornado Ice Wizard
Tornado Valkyrie Bowler Giant Skeleton Ice Wizard
Valkyrie Witch Ice Wizard Wizard Tornado Baby Dragon Bowler Giant Skeleton
Wizard Tornado Baby Dragon Witch Ice Wizard
Bowler Valkyrie Wizard Witch Giant Skeleton Ice Wizard
Valkyrie Wizard Bowler Tornado Baby Dragon Witch
Tornado Bowler
Wizard Valkyrie Tornado Witch Bowler
Valkyrie Wizard Tornado Baby Dragon Witch Bowler Ice Wizard
Valkyrie Wizard Tornado Baby Dragon Witch Bowler Giant Skeleton Ice Wizard
Tornado
Valkyrie Wizard Bowler Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler Giant Skeleton
Valkyrie Wizard Baby Dragon Bowler
Giant Skeleton Valkyrie Witch Bowler
Valkyrie Bowler Giant Skeleton Tornado
Giant Skeleton Valkyrie Witch Bowler
Wizard Tornado Baby Dragon Witch Ice Wizard
Valkyrie Witch Bowler Giant Skeleton Ice Wizard
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Tornado Baby Dragon Witch
Witch
Valkyrie Witch Bowler Giant Skeleton
Valkyrie Tornado Bowler Giant Skeleton
Bowler Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch Bowler
Witch Valkyrie Tornado Baby Dragon Bowler Giant Skeleton
Valkyrie Bowler Wizard Baby Dragon Witch Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton
Tornado Baby Dragon Bowler Ice Wizard
Baby Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Baby Dragon Bowler
Wizard Tornado Baby Dragon Witch Ice Wizard
Wizard Tornado Baby Dragon Witch Bowler
Wizard Tornado Baby Dragon Bowler Ice Wizard
Wizard Tornado
Tornado Bowler
Valkyrie Wizard Tornado Bowler
Wizard Tornado Baby Dragon
Baby Dragon Bowler
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Bowler
Tornado
Wizard Baby Dragon Bowler
Valkyrie Wizard Tornado Baby Dragon Witch Bowler
Baby Dragon Bowler Giant Skeleton
Wizard Tornado
Tornado Bowler
Baby Dragon
Tornado Valkyrie Wizard Baby Dragon Witch Bowler Ice Wizard
Witch
Wizard Tornado Baby Dragon Witch Bowler Ice Wizard
Wizard Tornado Baby Dragon Witch Bowler
Tornado Baby Dragon
Wizard Tornado Baby Dragon Witch Ice Wizard
Wizard Witch
Bowler
Wizard
Giant Skeleton
Wizard Bowler
Witch
Wizard Tornado Baby Dragon Witch Ice Wizard
Valkyrie Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Tornado Giant Skeleton
Tornado Baby Dragon Witch Bowler Giant Skeleton
Tornado Witch
Tornado Baby Dragon Witch Bowler Giant Skeleton

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