My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Minion Horde Baby Dragon
Zap
Minion Horde Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Wizard Baby Dragon Giant Skeleton
Fireball
Minion Horde Inferno Tower Wizard Baby Dragon
Poison
Minion Horde Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon
Rocket
Minion Horde Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rocket Baby Dragon Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Baby Dragon Minion Horde Inferno Tower Wizard Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Baby Dragon Minion Horde Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton
Valkyrie
Wizard Baby Dragon Giant Skeleton
Inferno Tower
Wizard
Valkyrie Giant Skeleton Mega Knight
Rocket
Baby Dragon
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Minion Horde Valkyrie Wizard Baby Dragon
Mega Knight
Minion Horde Wizard Baby Dragon

Defense Synergies 0 10

Minion Horde
Inferno Tower
Valkyrie
Inferno Tower Wizard Baby Dragon
Inferno Tower
Minion Horde Valkyrie Baby Dragon Mega Knight
Wizard
Valkyrie Giant Skeleton Mega Knight
Rocket
Baby Dragon
Valkyrie Inferno Tower Giant Skeleton Mega Knight
Giant Skeleton
Wizard Baby Dragon
Mega Knight
Inferno Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Inferno Tower Wizard Baby Dragon
Minion Horde Inferno Tower Valkyrie Mega Knight
Minion Horde Inferno Tower Rocket Mega Knight Valkyrie Giant Skeleton
Minion Horde Inferno Tower Valkyrie Mega Knight
Valkyrie Rocket Giant Skeleton Mega Knight
Valkyrie Baby Dragon Mega Knight
Minion Horde Inferno Tower Rocket Wizard Baby Dragon
Rocket Valkyrie Inferno Tower Baby Dragon Giant Skeleton Mega Knight
Minion Horde Inferno Tower
Minion Horde Valkyrie Inferno Tower Giant Skeleton Mega Knight
Minion Horde Valkyrie Wizard Baby Dragon Giant Skeleton Mega Knight
Minion Horde Inferno Tower Wizard Baby Dragon
Minion Horde Inferno Tower Mega Knight Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Mega Knight Minion Horde Baby Dragon
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Rocket Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Inferno Tower
Mega Knight Minion Horde Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Giant Skeleton Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Minion Horde Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Giant Skeleton
Valkyrie Wizard Rocket Baby Dragon Mega Knight
Giant Skeleton Mega Knight Minion Horde Valkyrie Inferno Tower Rocket
Valkyrie Rocket Giant Skeleton Mega Knight Minion Horde Inferno Tower
Inferno Tower Giant Skeleton Minion Horde Valkyrie Mega Knight
Wizard Rocket Minion Horde Baby Dragon
Rocket Minion Horde Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Minion Horde Valkyrie
Minion Horde Rocket Giant Skeleton Mega Knight Valkyrie Inferno Tower Baby Dragon
Inferno Tower Minion Horde
Mega Knight Minion Horde Valkyrie Inferno Tower Giant Skeleton
Rocket Mega Knight Valkyrie Giant Skeleton
Rocket Giant Skeleton Mega Knight Minion Horde Valkyrie Inferno Tower Wizard
Wizard Minion Horde Valkyrie Baby Dragon Mega Knight
Inferno Tower Minion Horde Valkyrie Rocket Baby Dragon Giant Skeleton
Valkyrie Mega Knight Minion Horde Inferno Tower Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Minion Horde Baby Dragon Giant Skeleton
Valkyrie Rocket Giant Skeleton
Wizard Rocket Minion Horde Valkyrie Baby Dragon Mega Knight
Wizard Minion Horde Rocket Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Minion Horde
Rocket Minion Horde Valkyrie Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Wizard Baby Dragon
Minion Horde Wizard Rocket Baby Dragon Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Baby Dragon Mega Knight
Rocket Valkyrie Wizard Baby Dragon Mega Knight
Rocket Minion Horde Baby Dragon Giant Skeleton Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde Baby Dragon
Valkyrie Wizard Baby Dragon Mega Knight
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Rocket Baby Dragon
Minion Horde Wizard Baby Dragon
Rocket Minion Horde Wizard
Minion Horde
Minion Horde Wizard Rocket Mega Knight
Rocket Minion Horde
Minion Horde Giant Skeleton Mega Knight
Rocket Wizard
Minion Horde Rocket
Rocket Wizard Baby Dragon
Minion Horde Valkyrie Wizard Rocket Baby Dragon Mega Knight
Wizard Baby Dragon
Rocket Giant Skeleton
Minion Horde Mega Knight
Minion Horde Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton Mega Knight

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