My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Bandit Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Bandit Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Dark Prince Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Elite Barbarians Wizard Dark Prince Bandit
The Log
Elite Barbarians Dark Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Dark Prince Bandit Inferno Dragon Ram Rider
Fireball
Elite Barbarians Wizard Bandit Inferno Dragon Ram Rider
Poison
Wizard
Lightning
Elite Barbarians Wizard Dark Prince Bandit Inferno Dragon Ram Rider
Rocket
Elite Barbarians Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Dark Prince Freeze Inferno Dragon Wizard Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Dark Prince Freeze Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Bandit Mega Knight
Wizard
Elite Barbarians Dark Prince Bandit Ram Rider Mega Knight
Dark Prince
Wizard Bandit Ram Rider
Freeze
Bandit
Elite Barbarians Wizard Dark Prince Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Wizard Dark Prince Bandit Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Wizard Bandit Ram Rider

Defense Synergies 1 11

Elite Barbarians
Dark Prince Wizard Mega Knight
Wizard
Elite Barbarians Dark Prince Freeze Bandit Mega Knight
Dark Prince
Elite Barbarians Wizard Bandit
Freeze
Wizard Mega Knight
Bandit
Wizard Dark Prince Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Bandit
Mega Knight
Elite Barbarians Wizard Freeze Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Elite Barbarians Inferno Dragon Dark Prince Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Elite Barbarians Dark Prince Freeze Bandit Inferno Dragon
Elite Barbarians Inferno Dragon Dark Prince Bandit Ram Rider Mega Knight
Elite Barbarians Dark Prince Mega Knight
Freeze Dark Prince Bandit Mega Knight
Inferno Dragon Ram Rider Wizard Freeze
Bandit Ram Rider Mega Knight
Inferno Dragon Elite Barbarians
Elite Barbarians Dark Prince Bandit Mega Knight
Wizard Dark Prince Freeze Bandit Ram Rider Mega Knight
Inferno Dragon Wizard Ram Rider
Mega Knight Elite Barbarians Wizard Dark Prince Freeze Bandit Ram Rider
Wizard Mega Knight Dark Prince Freeze
Elite Barbarians Inferno Dragon Bandit Ram Rider Mega Knight
Elite Barbarians Freeze Bandit Inferno Dragon Ram Rider Mega Knight
Wizard Mega Knight Elite Barbarians Dark Prince
Mega Knight Elite Barbarians Wizard Dark Prince Bandit Ram Rider
Wizard Freeze Dark Prince Bandit Inferno Dragon Ram Rider Mega Knight
Elite Barbarians Inferno Dragon Ram Rider
Wizard Dark Prince Mega Knight Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Dark Prince Bandit
Bandit Elite Barbarians Wizard Inferno Dragon Mega Knight
Bandit Mega Knight Elite Barbarians Dark Prince Ram Rider
Dark Prince Mega Knight Elite Barbarians Bandit Ram Rider
Elite Barbarians Dark Prince Bandit Inferno Dragon Ram Rider Mega Knight
Wizard Freeze Ram Rider
Dark Prince Elite Barbarians Bandit Ram Rider
Mega Knight Elite Barbarians Dark Prince Inferno Dragon
Freeze Mega Knight Elite Barbarians Dark Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Dark Prince
Mega Knight Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Mega Knight Wizard Bandit Ram Rider
Wizard Mega Knight
Elite Barbarians Dark Prince Freeze Inferno Dragon
Mega Knight Elite Barbarians Wizard Dark Prince Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Bandit Ram Rider
Bandit
Dark Prince Freeze
Wizard Dark Prince Mega Knight
Wizard Freeze Ram Rider
Wizard
Wizard Freeze Ram Rider
Wizard Bandit Ram Rider
Elite Barbarians
Wizard Dark Prince Bandit Ram Rider
Wizard
Elite Barbarians Bandit
Freeze Bandit
Elite Barbarians
Wizard Bandit
Wizard Bandit Mega Knight
Freeze
Wizard Dark Prince Bandit Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Dark Prince Mega Knight
Inferno Dragon
Wizard Bandit Ram Rider
Wizard Bandit Ram Rider Mega Knight
Bandit
Elite Barbarians Wizard
Wizard Freeze
Elite Barbarians
Wizard Bandit Mega Knight
Freeze
Mega Knight
Wizard
Dark Prince Freeze Bandit
Wizard Ram Rider
Freeze
Wizard Dark Prince Mega Knight
Wizard
Elite Barbarians Dark Prince Mega Knight
Elite Barbarians Freeze
Dark Prince Freeze Bandit Mega Knight

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