My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Barbarian Hut Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Skeleton Army Prince Giant Skeleton
Giant Snowball
Archers Minion Horde Skeleton Army Witch
Zap
Archers Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Archers Wizard Barbarian Hut Skeleton Army Witch Giant Skeleton
The Log
Archers Barbarian Hut Skeleton Army Witch Prince Giant Skeleton
Earthquake
Archers Barbarian Hut Skeleton Army Witch
Arrows
Archers Minion Horde Skeleton Army Witch
Royal Delivery
Archers Minion Horde Wizard Skeleton Army Witch Prince Giant Skeleton
Fireball
Archers Minion Horde Wizard Barbarian Hut Skeleton Army Witch
Poison
Archers Minion Horde Wizard Barbarian Hut Skeleton Army Witch
Lightning
Wizard Barbarian Hut Witch Prince
Rocket
Minion Horde Wizard Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Minion Horde Wizard Witch Prince Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Archers Skeleton Army Minion Horde Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Hut Prince Giant Skeleton
Minion Horde
Barbarian Hut Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Barbarian Hut
Archers Minion Horde Giant Skeleton
Skeleton Army
Witch
Prince Giant Skeleton
Prince
Archers Minion Horde Wizard Witch
Giant Skeleton
Archers Minion Horde Wizard Barbarian Hut Witch

Defense Synergies 0 13

Archers
Barbarian Hut Skeleton Army Witch Giant Skeleton
Minion Horde
Barbarian Hut
Wizard
Skeleton Army Prince Giant Skeleton
Barbarian Hut
Archers Minion Horde Skeleton Army
Skeleton Army
Archers Wizard Barbarian Hut Prince Giant Skeleton
Witch
Archers Prince Giant Skeleton
Prince
Wizard Skeleton Army Witch
Giant Skeleton
Archers Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Wizard
Minion Horde Barbarian Hut Skeleton Army Witch Prince
Minion Horde Barbarian Hut Skeleton Army Witch Prince Archers Giant Skeleton
Minion Horde Barbarian Hut Skeleton Army Witch Prince
Skeleton Army Prince Giant Skeleton
Skeleton Army Archers
Minion Horde Archers Wizard Barbarian Hut Witch
Barbarian Hut Giant Skeleton
Minion Horde Barbarian Hut Witch Skeleton Army Prince
Skeleton Army Archers Minion Horde Prince Giant Skeleton
Archers Minion Horde Skeleton Army Witch Wizard Giant Skeleton
Minion Horde Archers Wizard Barbarian Hut Witch
Minion Horde Barbarian Hut Skeleton Army Prince Wizard Witch Giant Skeleton
Wizard Barbarian Hut Skeleton Army Minion Horde Witch Prince
Barbarian Hut Skeleton Army Minion Horde Prince
Minion Horde Barbarian Hut Skeleton Army Prince
Minion Horde Wizard Barbarian Hut Skeleton Army Witch Prince
Archers Minion Horde Wizard Barbarian Hut Skeleton Army Witch Prince
Wizard Witch Archers Barbarian Hut Giant Skeleton
Barbarian Hut Prince
Wizard Skeleton Army Archers Minion Horde Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Archers Witch Prince Giant Skeleton
Archers Wizard Prince
Skeleton Army Giant Skeleton Minion Horde Barbarian Hut Witch Prince
Skeleton Army Prince Giant Skeleton Minion Horde Barbarian Hut
Barbarian Hut Giant Skeleton Minion Horde Skeleton Army Witch Prince
Wizard Archers Minion Horde Witch
Skeleton Army Prince Archers Minion Horde Barbarian Hut Witch Giant Skeleton
Giant Skeleton Minion Horde Barbarian Hut Skeleton Army Prince
Minion Horde Giant Skeleton Barbarian Hut Skeleton Army Witch Prince
Witch Minion Horde Barbarian Hut Skeleton Army
Minion Horde Witch Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Minion Horde Wizard Barbarian Hut Witch
Wizard Archers Minion Horde Barbarian Hut Skeleton Army Witch
Skeleton Army Witch Archers Minion Horde Barbarian Hut Prince Giant Skeleton
Archers Minion Horde Wizard Barbarian Hut Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut Giant Skeleton
Minion Horde Barbarian Hut Giant Skeleton
Barbarian Hut Prince Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Witch
Archers Minion Horde Wizard Witch
Wizard Barbarian Hut
Wizard
Minion Horde Prince
Minion Horde Wizard Prince
Archers Wizard
Barbarian Hut
Minion Horde
Barbarian Hut Prince
Minion Horde Wizard Barbarian Hut Witch
Minion Horde Wizard Barbarian Hut
Minion Horde
Archers Wizard Prince
Wizard Witch
Minion Horde Prince Giant Skeleton
Wizard
Prince
Minion Horde Barbarian Hut
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch Prince
Archers Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince Giant Skeleton
Wizard
Minion Horde Archers Barbarian Hut Skeleton Army Witch Prince
Archers Wizard Witch
Minion Horde Wizard Prince
Wizard
Giant Skeleton
Minion Horde Prince
Minion Horde Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton

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