My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Miner Bandit
Giant Snowball
Fire Spirit Clone Baby Dragon Miner Princess
Zap
Fire Spirit Clone Princess Bandit
Barbarian Barrel
Fire Spirit Clone Princess Bandit Electro Wizard
The Log
Fire Spirit Clone Princess Bandit
Earthquake
Clone
Arrows
Fire Spirit Clone Princess
Royal Delivery
Fire Spirit Clone Baby Dragon Miner Princess Bandit Electro Wizard
Fireball
Clone Baby Dragon Princess Bandit Electro Wizard
Poison
Clone Princess Electro Wizard
Lightning
Baby Dragon Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Baby Dragon Poison Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Clone Miner Princess Bandit Baby Dragon Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Clone Miner Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon Bandit
Clone
Baby Dragon Electro Wizard
Baby Dragon
Fire Spirit Clone Poison Miner Bandit Electro Wizard
Poison
Miner Baby Dragon
Miner
Fire Spirit Poison Baby Dragon Bandit Electro Wizard
Princess
Bandit
Fire Spirit Baby Dragon Miner Electro Wizard
Electro Wizard
Clone Baby Dragon Miner Bandit

Defense Synergies 0 5

Fire Spirit
Electro Wizard
Clone
Baby Dragon
Bandit
Poison
Electro Wizard
Miner
Princess
Bandit
Bandit
Baby Dragon Princess Electro Wizard
Electro Wizard
Fire Spirit Poison Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Bandit Electro Wizard
Fire Spirit Bandit Electro Wizard
Bandit Electro Wizard
Poison Princess
Fire Spirit Baby Dragon Bandit Electro Wizard
Electro Wizard Fire Spirit Baby Dragon Poison Princess
Baby Dragon Poison Bandit Electro Wizard
Princess
Fire Spirit Miner Bandit Electro Wizard
Poison Electro Wizard Baby Dragon Princess Bandit
Baby Dragon Poison Princess Electro Wizard
Fire Spirit Bandit Electro Wizard
Fire Spirit Baby Dragon Poison Princess Electro Wizard
Bandit Electro Wizard
Bandit Electro Wizard
Poison Electro Wizard
Fire Spirit Baby Dragon Bandit Electro Wizard
Baby Dragon Poison Fire Spirit Princess Bandit Electro Wizard
Electro Wizard
Fire Spirit Baby Dragon Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Poison Bandit Electro Wizard Baby Dragon Miner
Bandit Electro Wizard
Bandit Electro Wizard
Bandit
Fire Spirit Poison Baby Dragon Princess Electro Wizard
Bandit Electro Wizard
Electro Wizard Baby Dragon Poison Bandit
Poison Electro Wizard
Bandit
Baby Dragon Princess
Electro Wizard Baby Dragon Poison
Poison Baby Dragon Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Baby Dragon Bandit
Poison Baby Dragon Miner Princess Bandit Electro Wizard
Baby Dragon Poison Miner Bandit
Poison
Poison Fire Spirit Baby Dragon
Poison Fire Spirit Baby Dragon Princess
Fire Spirit Baby Dragon Poison Princess
Poison Fire Spirit Baby Dragon Princess
Poison Miner Bandit
Fire Spirit Poison Electro Wizard
Poison Miner Princess Bandit Electro Wizard
Poison Fire Spirit Baby Dragon Princess
Poison Fire Spirit Baby Dragon Miner Princess Bandit
Baby Dragon Poison Princess Bandit
Princess Baby Dragon Poison
Baby Dragon Poison Princess Bandit
Baby Dragon Poison Princess Bandit
Poison
Fire Spirit Baby Dragon Poison Princess Bandit Electro Wizard
Fire Spirit Baby Dragon Poison Miner Princess
Baby Dragon Poison
Poison Princess
Baby Dragon Poison
Poison Fire Spirit Baby Dragon Princess
Poison Miner Baby Dragon Princess Bandit Electro Wizard
Baby Dragon Poison Miner Princess Bandit
Poison Miner Baby Dragon Bandit
Poison Fire Spirit Baby Dragon Princess Electro Wizard
Electro Wizard Poison
Poison Miner Bandit
Poison Princess Electro Wizard
Poison Princess
Electro Wizard Fire Spirit Princess Bandit
Poison Fire Spirit Baby Dragon Princess Electro Wizard
Poison Miner Baby Dragon Princess Electro Wizard
Baby Dragon Poison Princess
Poison
Baby Dragon Poison Princess Electro Wizard
Poison Princess Electro Wizard
Poison Baby Dragon Miner Princess Bandit Electro Wizard

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