My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner The Log Miner Bandit Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Miner Ram Rider
Zap
Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Baby Dragon Miner Electro Wizard Ram Rider
Fireball
Inferno Tower Wizard Skeleton Army Baby Dragon Electro Wizard Ram Rider
Poison
Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Inferno Tower Wizard Baby Dragon Electro Wizard Ram Rider
Rocket
Inferno Tower Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Baby Dragon Electro Wizard Inferno Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Miner Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Ram Rider Baby Dragon
Inferno Tower
Wizard
Miner Ram Rider
Skeleton Army
Baby Dragon
Zap Miner Electro Wizard Ram Rider
Miner
Zap Wizard Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Miner Ram Rider
Ram Rider
Zap Wizard Baby Dragon Electro Wizard

Defense Synergies 3 10

Zap
Electro Wizard Inferno Tower Skeleton Army Baby Dragon Miner Ram Rider
Inferno Tower
Skeleton Army Electro Wizard Zap Baby Dragon
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Inferno Tower Zap Wizard Electro Wizard
Baby Dragon
Zap Inferno Tower
Miner
Zap
Electro Wizard
Zap Inferno Tower Wizard Skeleton Army Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Baby Dragon Electro Wizard Ram Rider
Inferno Tower Skeleton Army Zap Electro Wizard Ram Rider
Inferno Tower Skeleton Army Ram Rider Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Ram Rider
Skeleton Army
Skeleton Army Zap Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Ram Rider Zap Wizard Baby Dragon
Zap Inferno Tower Baby Dragon Electro Wizard Ram Rider
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Miner Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Baby Dragon Ram Rider
Inferno Tower Zap Wizard Baby Dragon Electro Wizard Ram Rider
Inferno Tower Skeleton Army Zap Wizard Electro Wizard Ram Rider
Wizard Skeleton Army Zap Baby Dragon Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Ram Rider
Inferno Tower Skeleton Army Zap Electro Wizard Ram Rider
Wizard Inferno Tower Skeleton Army Electro Wizard
Zap Wizard Skeleton Army Baby Dragon Electro Wizard Ram Rider
Zap Wizard Baby Dragon Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Wizard Skeleton Army Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Wizard Baby Dragon Miner
Skeleton Army Zap Inferno Tower Electro Wizard Ram Rider
Skeleton Army Zap Inferno Tower Electro Wizard Ram Rider
Inferno Tower Skeleton Army Ram Rider
Wizard Zap Baby Dragon Electro Wizard Ram Rider
Skeleton Army Inferno Tower Electro Wizard Ram Rider
Inferno Tower Skeleton Army
Zap Electro Wizard Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap Electro Wizard
Skeleton Army Inferno Tower Wizard Ram Rider
Wizard Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Electro Wizard Zap Baby Dragon
Zap Inferno Tower Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Miner Electro Wizard Ram Rider
Baby Dragon Miner
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon Ram Rider
Wizard Baby Dragon
Zap Wizard Baby Dragon Ram Rider
Miner Zap Wizard Ram Rider
Electro Wizard
Miner Zap Wizard Electro Wizard Ram Rider
Zap Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Miner
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard Baby Dragon Electro Wizard Ram Rider
Zap Wizard Baby Dragon Miner Ram Rider
Miner Zap Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Miner
Zap Electro Wizard
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Baby Dragon Electro Wizard Ram Rider
Miner Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: