My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart The Log Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Rascals Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Miner
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Miner
Zap
Fire Spirit Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Rascals Inferno Tower Skeleton Army Electro Wizard
The Log
Fire Spirit Rascals Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Minion Horde Rascals Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Rascals Skeleton Army Miner Electro Wizard
Fireball
Minion Horde Rascals Inferno Tower Skeleton Army Electro Wizard
Poison
Minion Horde Rascals Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Minion Horde Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Miner Electro Wizard Minion Horde Rascals Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Skeleton Army Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap
Zap
Miner Electro Wizard Fire Spirit Minion Horde
Minion Horde
Miner Zap Rascals
Rascals
Minion Horde Miner Electro Wizard
Inferno Tower
Skeleton Army
Miner
Fire Spirit Zap Minion Horde Rascals Electro Wizard
Electro Wizard
Zap Rascals Miner

Defense Synergies 3 11

Fire Spirit
Zap Inferno Tower Electro Wizard
Zap
Electro Wizard Fire Spirit Minion Horde Rascals Inferno Tower Skeleton Army Miner
Minion Horde
Zap Inferno Tower
Rascals
Zap Inferno Tower
Inferno Tower
Skeleton Army Electro Wizard Fire Spirit Zap Minion Horde Rascals
Skeleton Army
Inferno Tower Zap Electro Wizard
Miner
Zap
Electro Wizard
Zap Inferno Tower Fire Spirit Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Electro Wizard
Minion Horde Inferno Tower Skeleton Army Zap Rascals Electro Wizard
Minion Horde Inferno Tower Skeleton Army Fire Spirit Rascals Electro Wizard
Minion Horde Inferno Tower Skeleton Army Rascals Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Zap Rascals Electro Wizard
Minion Horde Inferno Tower Electro Wizard Fire Spirit Zap Rascals
Zap Rascals Inferno Tower Electro Wizard
Minion Horde Inferno Tower Rascals Skeleton Army
Skeleton Army Fire Spirit Minion Horde Rascals Inferno Tower Miner Electro Wizard
Minion Horde Skeleton Army Electro Wizard Zap Rascals
Minion Horde Inferno Tower Zap Rascals Electro Wizard
Minion Horde Inferno Tower Skeleton Army Fire Spirit Zap Rascals Electro Wizard
Fire Spirit Skeleton Army Zap Minion Horde Rascals Electro Wizard
Inferno Tower Skeleton Army Minion Horde Rascals Electro Wizard
Minion Horde Inferno Tower Skeleton Army Zap Rascals Electro Wizard
Minion Horde Rascals Inferno Tower Skeleton Army Electro Wizard
Fire Spirit Zap Minion Horde Rascals Skeleton Army Electro Wizard
Zap Fire Spirit Rascals Electro Wizard
Inferno Tower Electro Wizard
Rascals Skeleton Army Fire Spirit Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Miner
Skeleton Army Zap Minion Horde Rascals Inferno Tower Electro Wizard
Skeleton Army Zap Minion Horde Rascals Inferno Tower Electro Wizard
Inferno Tower Minion Horde Rascals Skeleton Army
Fire Spirit Zap Minion Horde Rascals Electro Wizard
Rascals Skeleton Army Minion Horde Inferno Tower Electro Wizard
Inferno Tower Minion Horde Rascals Skeleton Army
Zap Minion Horde Electro Wizard Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Rascals Inferno Tower
Skeleton Army Zap Electro Wizard
Rascals Skeleton Army Minion Horde Inferno Tower
Minion Horde Rascals Skeleton Army
Rascals Inferno Tower Skeleton Army Electro Wizard Zap Minion Horde
Zap Minion Horde Rascals Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rascals
Zap Miner Electro Wizard
Minion Horde Miner
Rascals
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde
Fire Spirit Zap
Miner Zap
Fire Spirit Minion Horde Electro Wizard
Miner Zap Minion Horde Electro Wizard
Fire Spirit Zap
Fire Spirit Miner
Minion Horde
Zap
Zap Minion Horde
Minion Horde
Minion Horde
Fire Spirit Zap Electro Wizard
Fire Spirit Zap Miner
Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Fire Spirit Zap Minion Horde Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde Miner
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Zap Electro Wizard
Miner Minion Horde Rascals Electro Wizard
Zap
Zap
Minion Horde
Zap Minion Horde Rascals Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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