My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart The Log Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Lumberjack
Zap
Bats Inferno Tower Skeleton Army X-Bow
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army X-Bow Lumberjack
The Log
Skeleton Army X-Bow Lumberjack
Earthquake
Inferno Tower Skeleton Army X-Bow
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Lumberjack
Fireball
Inferno Tower Wizard Skeleton Army X-Bow Lumberjack
Poison
Bats Inferno Tower Wizard Skeleton Army X-Bow
Lightning
Valkyrie Inferno Tower Wizard X-Bow Lumberjack
Rocket
Valkyrie Inferno Tower Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Valkyrie Lumberjack Inferno Tower Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap X-Bow Lumberjack
Zap
X-Bow Bats Valkyrie Lumberjack
Valkyrie
Bats Lumberjack Zap Wizard X-Bow
Inferno Tower
Wizard
Valkyrie Lumberjack
Skeleton Army
X-Bow
X-Bow
Zap Bats Valkyrie Skeleton Army
Lumberjack
Valkyrie Bats Zap Wizard

Defense Synergies 1 20

Bats
Zap Valkyrie Inferno Tower X-Bow Lumberjack
Zap
Bats Valkyrie Inferno Tower Skeleton Army X-Bow Lumberjack
Valkyrie
Bats Zap Inferno Tower Wizard X-Bow Lumberjack
Inferno Tower
Skeleton Army Bats Zap Valkyrie X-Bow Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Inferno Tower Zap Wizard X-Bow Lumberjack
X-Bow
Bats Zap Valkyrie Inferno Tower Skeleton Army
Lumberjack
Bats Zap Valkyrie Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard X-Bow
Inferno Tower Skeleton Army Lumberjack Bats Zap Valkyrie X-Bow
Inferno Tower Skeleton Army Lumberjack Bats Valkyrie
Inferno Tower Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army X-Bow Lumberjack
Skeleton Army Bats Zap Valkyrie X-Bow Lumberjack
Bats Inferno Tower Zap Wizard X-Bow
Zap Valkyrie Inferno Tower X-Bow
Inferno Tower Skeleton Army X-Bow Lumberjack
Skeleton Army Valkyrie Inferno Tower Lumberjack
Bats Valkyrie Skeleton Army Zap Wizard X-Bow Lumberjack
Inferno Tower Bats Zap Wizard
Inferno Tower Skeleton Army Lumberjack Bats Zap Valkyrie Wizard X-Bow
Valkyrie Wizard Skeleton Army Bats Zap X-Bow Lumberjack
Inferno Tower Skeleton Army X-Bow Lumberjack
Inferno Tower Skeleton Army Zap X-Bow Lumberjack
Wizard Bats Valkyrie Inferno Tower Skeleton Army X-Bow Lumberjack
Bats Zap Valkyrie Wizard Skeleton Army X-Bow Lumberjack
Zap Valkyrie Wizard Bats Lumberjack
Inferno Tower Lumberjack
Valkyrie Wizard Skeleton Army Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap Inferno Tower X-Bow
Zap Valkyrie Wizard X-Bow Lumberjack
Skeleton Army Lumberjack Bats Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Lumberjack Bats Zap Inferno Tower X-Bow
Inferno Tower Valkyrie Skeleton Army Lumberjack
Wizard Bats Zap
Skeleton Army Bats Valkyrie Inferno Tower Lumberjack
Inferno Tower Valkyrie Skeleton Army Lumberjack
Zap Bats Valkyrie Inferno Tower Skeleton Army X-Bow
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Inferno Tower Wizard Lumberjack
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Bats Zap Valkyrie X-Bow Lumberjack
Bats Valkyrie Zap Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow
Zap X-Bow
X-Bow
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow
Bats X-Bow Lumberjack
Zap Valkyrie Wizard X-Bow
Zap Wizard
X-Bow
Zap X-Bow
X-Bow Zap Wizard
Wizard X-Bow
Bats
Zap Wizard X-Bow
Zap Valkyrie Wizard X-Bow
X-Bow
Wizard
X-Bow
Zap X-Bow
Zap Valkyrie Wizard
X-Bow Zap Wizard
Zap Wizard X-Bow
Zap X-Bow
Bats Zap Wizard X-Bow
Zap Bats Wizard
Zap Wizard X-Bow
Zap
Wizard
Zap Bats Skeleton Army X-Bow
Zap Wizard
Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Zap Bats
Bats Zap
Zap X-Bow

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