My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Bomb Tower Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart The Log Miner Royal Ghost Bandit Electro Wizard Inferno Dragon Night Witch Ram Rider Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Giant Skeleton Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel
Battle Ram Dark Prince Giant Skeleton Ice Wizard
The Log
Battle Ram Dark Prince Giant Skeleton
Earthquake
Arrows
Royal Delivery
Battle Ram Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Fireball
Battle Ram Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Battle Ram Dark Prince Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Dark Prince Freeze Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Ice Wizard Battle Ram Dark Prince Freeze Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Ice Wizard Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado Dark Prince Freeze Giant Skeleton Ice Wizard
Battle Ram
Zap Tornado Freeze
Tornado
Zap Battle Ram Dark Prince Freeze Giant Skeleton Ice Wizard
Dark Prince
Zap Tornado Ice Wizard
Freeze
Zap Battle Ram Tornado
Giant Skeleton
Zap Tornado Ice Wizard
Ice Wizard
Zap Tornado Dark Prince Giant Skeleton
Inferno Dragon

Defense Synergies 1 11

Zap
Tornado Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Battle Ram
Tornado
Ice Wizard Zap Dark Prince Giant Skeleton Inferno Dragon
Dark Prince
Zap Tornado Ice Wizard
Freeze
Giant Skeleton
Zap Tornado Ice Wizard
Ice Wizard
Tornado Zap Dark Prince Giant Skeleton Inferno Dragon
Inferno Dragon
Zap Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Inferno Dragon Zap Dark Prince Ice Wizard
Tornado Dark Prince Freeze Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Dark Prince Ice Wizard
Tornado Dark Prince Giant Skeleton
Tornado Freeze Zap Dark Prince Ice Wizard
Tornado Inferno Dragon Zap Freeze Ice Wizard
Zap Giant Skeleton
Inferno Dragon Tornado Ice Wizard
Tornado Dark Prince Giant Skeleton Ice Wizard
Ice Wizard Zap Tornado Dark Prince Freeze Giant Skeleton
Inferno Dragon Zap Tornado Ice Wizard
Zap Dark Prince Freeze Giant Skeleton Ice Wizard
Zap Tornado Dark Prince Freeze
Inferno Dragon
Tornado Zap Freeze Inferno Dragon
Tornado Dark Prince
Zap Tornado Dark Prince Ice Wizard
Zap Tornado Freeze Dark Prince Giant Skeleton Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Dark Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Giant Skeleton
Zap Inferno Dragon
Giant Skeleton Zap Dark Prince
Dark Prince Giant Skeleton Zap Tornado
Giant Skeleton Dark Prince Inferno Dragon
Zap Tornado Freeze Ice Wizard
Dark Prince Giant Skeleton Ice Wizard
Giant Skeleton Dark Prince Inferno Dragon
Zap Freeze Giant Skeleton Tornado Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Giant Skeleton
Zap Tornado Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Zap Tornado Dark Prince Freeze Giant Skeleton Inferno Dragon
Zap Dark Prince Freeze Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Zap Tornado Ice Wizard
Giant Skeleton
Dark Prince Freeze Giant Skeleton
Zap Dark Prince
Zap Tornado Freeze Ice Wizard
Tornado
Zap Tornado Freeze Ice Wizard
Zap Tornado
Tornado
Zap Tornado Dark Prince
Zap Tornado
Freeze
Zap
Zap
Tornado Freeze
Zap Dark Prince
Zap Tornado
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Freeze Dark Prince Ice Wizard
Inferno Dragon
Zap Tornado Ice Wizard
Zap Tornado
Zap Tornado
Zap Tornado Ice Wizard
Zap Freeze
Zap
Zap Freeze
Giant Skeleton
Zap Dark Prince Freeze
Zap Tornado Ice Wizard
Freeze
Dark Prince
Zap
Zap Tornado Giant Skeleton
Dark Prince
Zap Tornado Freeze Giant Skeleton
Zap Tornado
Zap Tornado Dark Prince Freeze Giant Skeleton

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