My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Balloon
Giant Snowball
Guards Witch Balloon
Zap
Guards Dark Prince Witch Balloon
Barbarian Barrel
Wizard Guards Dark Prince Witch
The Log
Guards Dark Prince Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Wizard Guards Dark Prince Witch Balloon
Fireball
Wizard Witch Balloon
Poison
Wizard Guards Witch Balloon
Lightning
Wizard Dark Prince Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Dark Prince Wizard Witch Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Tornado Dark Prince Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Dark Prince Balloon Mega Knight
Rocket
Tornado
Guards
Tornado
Wizard Rocket Dark Prince Witch Balloon Mega Knight
Dark Prince
Wizard Tornado Witch Balloon
Witch
Tornado Dark Prince Mega Knight
Balloon
Wizard Tornado Dark Prince Mega Knight
Mega Knight
Wizard Tornado Witch Balloon

Defense Synergies 2 9

Wizard
Tornado Guards Dark Prince Mega Knight
Rocket
Tornado
Guards
Wizard Witch
Tornado
Wizard Rocket Dark Prince Witch Mega Knight
Dark Prince
Wizard Tornado Witch
Witch
Guards Tornado Dark Prince Mega Knight
Balloon
Mega Knight
Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Dark Prince Witch Mega Knight
Rocket Tornado Witch Mega Knight Dark Prince
Witch Guards Dark Prince Mega Knight
Rocket Tornado Dark Prince Mega Knight
Tornado Guards Dark Prince Mega Knight
Rocket Tornado Wizard Witch
Rocket Mega Knight
Witch Tornado
Guards Tornado Dark Prince Mega Knight
Guards Witch Wizard Tornado Dark Prince Mega Knight
Wizard Tornado Witch
Mega Knight Wizard Rocket Guards Dark Prince Witch
Wizard Rocket Mega Knight Guards Tornado Dark Prince Witch
Mega Knight
Rocket Tornado Mega Knight
Wizard Mega Knight Tornado Dark Prince Witch
Mega Knight Wizard Guards Tornado Dark Prince Witch
Wizard Tornado Witch Guards Dark Prince Mega Knight
Tornado
Wizard Dark Prince Mega Knight Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Dark Prince Witch
Wizard Rocket Mega Knight
Guards Mega Knight Rocket Dark Prince Witch
Rocket Guards Dark Prince Mega Knight Tornado
Guards Dark Prince Witch Mega Knight
Wizard Rocket Tornado Witch
Rocket Guards Dark Prince Witch
Mega Knight Dark Prince
Rocket Mega Knight Tornado Dark Prince Witch
Witch Guards
Mega Knight Guards Dark Prince Witch
Rocket Mega Knight Guards Tornado Dark Prince
Rocket Dark Prince Mega Knight Wizard Guards Witch
Wizard Witch Mega Knight
Guards Witch Rocket Tornado Dark Prince
Mega Knight Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Tornado
Rocket
Rocket Guards Dark Prince
Wizard Rocket Dark Prince Mega Knight
Wizard Rocket Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Rocket Guards Tornado
Rocket Wizard Tornado Dark Prince
Wizard Rocket Tornado
Rocket
Rocket
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Wizard Dark Prince Mega Knight
Rocket Wizard Tornado Witch Mega Knight
Rocket Mega Knight
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard Dark Prince Witch Mega Knight
Witch
Wizard Tornado Witch
Wizard Tornado Witch Mega Knight
Rocket Tornado
Wizard Tornado Witch
Rocket Wizard Guards Witch
Wizard Rocket Mega Knight
Rocket
Mega Knight
Rocket Wizard
Rocket Guards Dark Prince Witch
Rocket Wizard Tornado Witch
Wizard Rocket Dark Prince Mega Knight
Wizard
Rocket Tornado
Dark Prince Mega Knight
Rocket Guards Tornado Witch
Rocket Tornado Witch
Rocket Tornado Dark Prince Witch Mega Knight

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