My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Ram Rider
Giant Snowball
Hog Rider Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Hunter Magic Archer
The Log
Hog Rider Skeleton Army Hunter Ram Rider
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Hunter Magic Archer Ram Rider
Fireball
Hog Rider Wizard Skeleton Army Hunter Magic Archer Ram Rider
Poison
Wizard Skeleton Army Hunter Magic Archer
Lightning
Wizard Hunter Magic Archer Ram Rider
Rocket
Hog Rider Wizard Hunter Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Hunter Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Hog Rider Hunter Magic Archer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Hog Rider Hunter

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Wizard Barbarian Barrel Hunter Magic Archer Mega Knight
Wizard
Hog Rider Ram Rider Mega Knight
Barbarian Barrel
Hog Rider Hunter Ram Rider Mega Knight
Skeleton Army
Hunter
Hog Rider Barbarian Barrel Ram Rider Mega Knight
Magic Archer
Ram Rider Hog Rider Mega Knight
Ram Rider
Magic Archer Wizard Barbarian Barrel Hunter Mega Knight
Mega Knight
Hog Rider Wizard Barbarian Barrel Hunter Magic Archer Ram Rider

Defense Synergies 0 11

Hog Rider
Wizard
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel
Wizard Hunter Magic Archer Mega Knight
Skeleton Army
Wizard Magic Archer
Hunter
Barbarian Barrel Ram Rider Mega Knight
Magic Archer
Barbarian Barrel Skeleton Army Ram Rider Mega Knight
Ram Rider
Hunter Magic Archer
Mega Knight
Wizard Barbarian Barrel Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Magic Archer Ram Rider
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight
Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Hunter Magic Archer Mega Knight
Hunter Ram Rider Wizard Magic Archer
Barbarian Barrel Magic Archer Ram Rider Mega Knight
Hunter Skeleton Army
Skeleton Army Barbarian Barrel Hunter Mega Knight
Skeleton Army Wizard Barbarian Barrel Hunter Magic Archer Ram Rider Mega Knight
Hunter Wizard Magic Archer Ram Rider
Skeleton Army Hunter Mega Knight Wizard Ram Rider
Wizard Skeleton Army Mega Knight Barbarian Barrel Hunter Magic Archer
Skeleton Army Hunter Ram Rider Mega Knight
Skeleton Army Hunter Ram Rider Mega Knight
Wizard Mega Knight Skeleton Army Hunter
Mega Knight Wizard Barbarian Barrel Skeleton Army Hunter Magic Archer Ram Rider
Wizard Barbarian Barrel Hunter Magic Archer Ram Rider Mega Knight
Hunter Ram Rider
Wizard Skeleton Army Mega Knight Barbarian Barrel Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Barbarian Barrel
Wizard Barbarian Barrel Hunter Magic Archer Mega Knight
Skeleton Army Mega Knight Hunter Ram Rider
Skeleton Army Hunter Mega Knight Barbarian Barrel Ram Rider
Skeleton Army Hunter Ram Rider Mega Knight
Wizard Hunter Magic Archer Ram Rider
Skeleton Army Hunter Ram Rider
Mega Knight Skeleton Army Hunter
Mega Knight Barbarian Barrel Skeleton Army Magic Archer
Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Hunter Ram Rider
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army Barbarian Barrel Hunter Magic Archer
Mega Knight Wizard Barbarian Barrel Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Magic Archer Ram Rider
Barbarian Barrel Magic Archer
Barbarian Barrel
Wizard Barbarian Barrel Magic Archer Mega Knight
Wizard Hunter Magic Archer Ram Rider
Wizard Magic Archer
Wizard Barbarian Barrel Hunter Magic Archer Ram Rider
Wizard Ram Rider
Wizard Barbarian Barrel Magic Archer Ram Rider
Wizard Magic Archer
Barbarian Barrel Hunter Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Hunter Magic Archer
Magic Archer Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Wizard Barbarian Barrel Hunter Magic Archer Mega Knight
Wizard Barbarian Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Hunter Magic Archer Mega Knight
Wizard Barbarian Barrel Hunter Magic Archer Ram Rider
Wizard Magic Archer Ram Rider Mega Knight
Barbarian Barrel Magic Archer
Wizard Hunter Magic Archer
Wizard
Wizard Hunter Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Barbarian Barrel Skeleton Army Magic Archer
Wizard Hunter Magic Archer Ram Rider
Barbarian Barrel
Wizard Hunter Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer Mega Knight

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