My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Zappies Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Graveyard Lava Hound
Giant Snowball
Spear Goblins Bomber Goblin Gang Zappies Baby Dragon Graveyard Lava Hound
Zap
Spear Goblins Bomber Goblin Gang Zappies Graveyard Lava Hound
Barbarian Barrel
Spear Goblins Bomber Goblin Gang Zappies Graveyard
The Log
Spear Goblins Bomber Goblin Gang Zappies Graveyard
Earthquake
Spear Goblins Bomber Goblin Gang Zappies Graveyard
Arrows
Spear Goblins Bomber Goblin Gang Zappies Graveyard Lava Hound
Royal Delivery
Spear Goblins Bomber Goblin Gang Zappies Baby Dragon Graveyard Lava Hound
Fireball
Bomber Goblin Gang Zappies Baby Dragon Lava Hound
Poison
Spear Goblins Bomber Goblin Gang Zappies Graveyard Lava Hound
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Goblin Gang Zappies Baby Dragon Graveyard Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Goblin Gang Zappies

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Zappies Baby Dragon Graveyard
Bomber
Baby Dragon Graveyard
Goblin Gang
Spear Goblins Baby Dragon Lava Hound
Zappies
Spear Goblins Baby Dragon Graveyard Lava Hound
Baby Dragon
Graveyard Lava Hound Spear Goblins Bomber Goblin Gang Zappies Lightning
Lightning
Lava Hound Baby Dragon
Graveyard
Baby Dragon Spear Goblins Bomber Zappies Lava Hound
Lava Hound
Baby Dragon Lightning Goblin Gang Zappies Graveyard

Defense Synergies 0 4

Spear Goblins
Goblin Gang Zappies Baby Dragon
Bomber
Goblin Gang
Spear Goblins Zappies
Zappies
Spear Goblins Goblin Gang
Baby Dragon
Spear Goblins
Lightning
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Bomber Zappies Baby Dragon
Bomber Goblin Gang Zappies
Goblin Gang Bomber Zappies Lightning
Bomber Goblin Gang Zappies
Lightning Bomber
Goblin Gang Spear Goblins Bomber Zappies Baby Dragon
Lightning Spear Goblins Goblin Gang Zappies Baby Dragon
Lightning Baby Dragon
Zappies Goblin Gang
Goblin Gang Spear Goblins Bomber Zappies
Goblin Gang Spear Goblins Bomber Zappies Baby Dragon
Spear Goblins Goblin Gang Zappies Baby Dragon
Bomber Goblin Gang Zappies Lightning
Bomber Goblin Gang Zappies Baby Dragon
Goblin Gang Zappies
Goblin Gang Zappies Lightning
Bomber Goblin Gang Zappies
Spear Goblins Bomber Goblin Gang Zappies Baby Dragon
Baby Dragon Spear Goblins Bomber Zappies
Zappies
Bomber Goblin Gang Spear Goblins Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zappies
Bomber Goblin Gang Baby Dragon Lightning
Goblin Gang Zappies Spear Goblins Lightning
Goblin Gang Lightning Zappies
Goblin Gang Zappies
Goblin Gang Zappies Baby Dragon
Goblin Gang Spear Goblins Zappies Lightning
Zappies
Lightning Spear Goblins Zappies Baby Dragon
Goblin Gang Zappies
Zappies
Lightning
Lightning Goblin Gang Zappies
Bomber Zappies Baby Dragon
Goblin Gang Zappies Spear Goblins Bomber Baby Dragon Lightning
Bomber Zappies Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning
Bomber Baby Dragon
Spear Goblins Baby Dragon
Bomber Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Goblin Gang
Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Spear Goblins Bomber Baby Dragon
Lightning Baby Dragon
Lightning
Bomber Lightning
Lightning Bomber Baby Dragon
Lightning Bomber Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Bomber Baby Dragon
Baby Dragon Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zappies
Lightning
Lightning Bomber
Lightning Zappies
Lightning
Lightning Spear Goblins Goblin Gang Zappies
Lightning Zappies Baby Dragon
Lightning Goblin Gang Baby Dragon
Bomber Baby Dragon Lightning
Lightning
Goblin Gang Zappies Baby Dragon Lightning
Zappies Lightning
Lightning Baby Dragon

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