My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Giant Skeleton
Giant Snowball
Skeletons Bats Clone Princess
Zap
Skeletons Bats Inferno Tower Clone Princess
Barbarian Barrel
Skeletons Inferno Tower Clone Giant Skeleton Princess Royal Ghost
The Log
Skeletons Clone Giant Skeleton Princess
Earthquake
Skeletons Inferno Tower Clone
Arrows
Skeletons Bats Clone Princess
Royal Delivery
Skeletons Bats Clone Giant Skeleton Princess Royal Ghost
Fireball
Inferno Tower Clone Princess
Poison
Bats Inferno Tower Clone Princess
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Clone Giant Skeleton Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Clone Princess Royal Ghost Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Clone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Rage Clone
Inferno Tower
Rage
Bats Giant Skeleton
Clone
Giant Skeleton Bats
Giant Skeleton
Bats Clone Rage Princess
Princess
Giant Skeleton Royal Ghost
Royal Ghost
Princess

Defense Synergies 0 11

Skeletons
Bats Inferno Tower Giant Skeleton Princess Royal Ghost
Bats
Skeletons Inferno Tower Giant Skeleton
Inferno Tower
Skeletons Bats Princess Royal Ghost
Rage
Clone
Giant Skeleton
Skeletons Bats Princess
Princess
Skeletons Inferno Tower Giant Skeleton Royal Ghost
Royal Ghost
Skeletons Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Skeletons Bats
Inferno Tower Skeletons Bats Giant Skeleton
Inferno Tower Skeletons Bats
Giant Skeleton Princess
Skeletons Bats Royal Ghost
Bats Inferno Tower Princess
Inferno Tower Giant Skeleton
Inferno Tower Skeletons Princess
Skeletons Inferno Tower Giant Skeleton Royal Ghost
Bats Skeletons Giant Skeleton Princess Royal Ghost
Inferno Tower Bats Princess
Inferno Tower Skeletons Bats Giant Skeleton
Bats Princess Royal Ghost
Inferno Tower
Inferno Tower
Skeletons Bats Inferno Tower
Bats Royal Ghost
Bats Giant Skeleton Princess Royal Ghost
Inferno Tower
Royal Ghost Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton Skeletons Bats Inferno Tower
Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton Skeletons
Skeletons Bats Princess
Skeletons Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Skeletons Bats Inferno Tower
Inferno Tower Skeletons
Bats Inferno Tower Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Inferno Tower
Princess
Inferno Tower Skeletons Bats Giant Skeleton
Bats Inferno Tower Giant Skeleton Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Royal Ghost
Princess Royal Ghost
Giant Skeleton
Giant Skeleton
Bats Princess
Princess
Princess
Bats
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Bats
Princess
Princess
Giant Skeleton
Princess
Princess
Princess Royal Ghost
Princess
Bats Princess
Bats
Princess
Giant Skeleton
Princess
Bats Princess
Princess
Princess
Princess
Giant Skeleton
Bats Giant Skeleton Princess
Bats Princess
Giant Skeleton Princess Royal Ghost

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