My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Graveyard
Giant Snowball
Goblin Gang Barbarians Witch Graveyard
Zap
Goblin Gang Witch Graveyard
Barbarian Barrel
Goblin Gang Barbarians Witch Graveyard
The Log
Goblin Gang Barbarians Witch Graveyard
Earthquake
Goblin Gang Barbarians Witch Graveyard
Arrows
Goblin Gang Witch Graveyard
Royal Delivery
Goblin Gang Barbarians Witch Graveyard
Fireball
Goblin Gang Barbarians Witch
Poison
Goblin Gang Barbarians Witch Graveyard
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Freeze Barbarians Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant
Barbarians
Fireball
Tornado Graveyard Giant Freeze
Giant
Graveyard Goblin Gang Fireball Tornado Witch
Tornado
Fireball Giant Freeze Witch Graveyard
Freeze
Graveyard Fireball Tornado
Witch
Giant Tornado Graveyard
Graveyard
Fireball Giant Freeze Tornado Witch

Defense Synergies 1 3

Goblin Gang
Barbarians
Barbarians
Goblin Gang
Fireball
Tornado Freeze
Giant
Tornado
Fireball Witch
Freeze
Fireball
Witch
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Goblin Gang Witch
Goblin Gang Barbarians Tornado Witch Freeze
Barbarians Witch Goblin Gang
Barbarians Fireball Tornado
Goblin Gang Fireball Tornado Freeze
Tornado Goblin Gang Fireball Freeze Witch
Barbarians Fireball
Barbarians Witch Goblin Gang Tornado
Goblin Gang Tornado Barbarians
Goblin Gang Barbarians Witch Fireball Tornado Freeze
Goblin Gang Fireball Tornado Witch
Barbarians Goblin Gang Fireball Freeze Witch
Fireball Goblin Gang Barbarians Tornado Freeze Witch
Barbarians Goblin Gang
Barbarians Tornado Goblin Gang Fireball Freeze
Barbarians Goblin Gang Fireball Tornado Witch
Fireball Goblin Gang Barbarians Tornado Witch
Tornado Freeze Witch Barbarians Fireball
Barbarians Tornado
Goblin Gang Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Witch
Fireball Goblin Gang
Goblin Gang Barbarians Witch
Goblin Gang Barbarians Fireball Tornado
Barbarians Goblin Gang Witch
Fireball Goblin Gang Tornado Freeze Witch
Goblin Gang Barbarians Fireball Witch
Barbarians
Freeze Barbarians Fireball Tornado Witch
Witch Goblin Gang Barbarians
Barbarians Witch
Barbarians Fireball Tornado
Barbarians Goblin Gang Fireball Witch
Barbarians Fireball Witch
Goblin Gang Barbarians Witch Fireball Tornado Freeze
Barbarians Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Tornado
Fireball
Barbarians Fireball Freeze
Fireball
Fireball Tornado Freeze Witch
Tornado Witch
Fireball Tornado Freeze
Fireball Tornado
Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Tornado Freeze
Fireball
Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Barbarians Fireball
Tornado Freeze Fireball Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Goblin Gang Barbarians Fireball Freeze Witch
Fireball Tornado Witch
Freeze
Fireball
Fireball Goblin Gang
Fireball
Fireball Tornado
Goblin Gang Fireball Tornado Freeze Witch
Fireball Tornado Witch
Fireball Tornado Freeze Witch

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