My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Goblins
Zap
Fire Spirit Goblins Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Goblins Elite Barbarians Inferno Tower Wizard
The Log
Fire Spirit Goblins Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Elite Barbarians Wizard
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Fireball Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Zap Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians
Goblins
Zap Royal Giant
Zap
Elite Barbarians Fireball Fire Spirit Goblins Royal Giant
Royal Giant
Fire Spirit Fireball Goblins Zap Elite Barbarians Wizard
Elite Barbarians
Zap Fire Spirit Royal Giant Fireball Wizard
Fireball
Zap Royal Giant Elite Barbarians
Inferno Tower
Wizard
Royal Giant Elite Barbarians

Defense Synergies 1 9

Fire Spirit
Zap Inferno Tower
Goblins
Zap Inferno Tower Wizard
Zap
Fireball Fire Spirit Goblins Elite Barbarians Inferno Tower
Royal Giant
Elite Barbarians
Zap Wizard
Fireball
Zap Inferno Tower
Inferno Tower
Fire Spirit Goblins Zap Fireball
Wizard
Goblins Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Goblins Zap
Inferno Tower Fire Spirit Goblins Elite Barbarians
Elite Barbarians Inferno Tower Goblins
Elite Barbarians Fireball
Fireball Fire Spirit Goblins Zap
Inferno Tower Fire Spirit Zap Fireball Wizard
Zap Fireball Inferno Tower
Inferno Tower Goblins Elite Barbarians
Elite Barbarians Fire Spirit Goblins Inferno Tower
Goblins Zap Fireball Wizard
Inferno Tower Zap Fireball Wizard
Inferno Tower Fire Spirit Zap Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Goblins Zap
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball
Wizard Goblins Elite Barbarians Fireball Inferno Tower
Fire Spirit Fireball Goblins Zap Elite Barbarians Wizard
Zap Wizard Fire Spirit Fireball
Elite Barbarians Inferno Tower
Wizard Fire Spirit Goblins Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Wizard
Goblins Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Fire Spirit Fireball Wizard Zap
Goblins Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Zap Goblins Elite Barbarians Fireball Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Wizard
Wizard Fireball
Elite Barbarians Inferno Tower Goblins Zap Fireball
Zap Elite Barbarians Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Goblins Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Fire Spirit Zap Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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