My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Inferno Tower Guards X-Bow
Barbarian Barrel
Tesla Inferno Tower Guards X-Bow
The Log
Guards X-Bow
Earthquake
Tesla Inferno Tower Guards X-Bow
Arrows
Guards
Royal Delivery
Guards
Fireball
Tesla Inferno Tower X-Bow
Poison
Inferno Tower Guards X-Bow
Lightning
Tesla Ice Golem Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Guards Tesla Fireball Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Guards

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball X-Bow Ice Golem Guards The Log
Tesla
Ice Golem
X-Bow Zap
Fireball
Zap X-Bow The Log
Inferno Tower
Guards
Zap X-Bow The Log
X-Bow
Zap Ice Golem Fireball The Log Guards
The Log
X-Bow Zap Fireball Guards

Defense Synergies 11 16

Zap
Fireball Tesla Ice Golem Inferno Tower Guards X-Bow The Log
Tesla
Ice Golem X-Bow The Log Zap Fireball Inferno Tower Guards
Ice Golem
Tesla Inferno Tower X-Bow Zap Fireball Guards The Log
Fireball
Zap X-Bow The Log Tesla Ice Golem Inferno Tower
Inferno Tower
Ice Golem Guards The Log Zap Tesla Fireball X-Bow
Guards
Inferno Tower Zap Tesla Ice Golem X-Bow The Log
X-Bow
Tesla Ice Golem Fireball The Log Zap Inferno Tower Guards
The Log
Tesla Fireball Inferno Tower X-Bow Zap Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Fireball Inferno Tower X-Bow The Log
Inferno Tower Zap Tesla X-Bow The Log
Tesla Inferno Tower
Tesla Inferno Tower Guards
Fireball X-Bow The Log
Fireball The Log Zap Tesla Guards X-Bow
Tesla Inferno Tower Zap Fireball X-Bow
Zap Tesla Ice Golem Fireball Inferno Tower X-Bow The Log
Tesla Inferno Tower X-Bow
Guards Tesla Ice Golem Inferno Tower
Guards Zap Tesla Ice Golem Fireball X-Bow The Log
Tesla Inferno Tower Zap Fireball
Tesla Inferno Tower Zap Fireball Guards X-Bow The Log
Fireball Zap Tesla Guards X-Bow The Log
Inferno Tower Tesla X-Bow
Inferno Tower Zap Tesla Fireball X-Bow The Log
Tesla Fireball Inferno Tower X-Bow
Tesla Fireball Zap Guards X-Bow The Log
Zap The Log Tesla Ice Golem Fireball Guards
Tesla Inferno Tower
Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Ice Golem Fireball Inferno Tower X-Bow
Fireball Zap Tesla Ice Golem X-Bow The Log
Guards Zap Ice Golem Inferno Tower The Log
Guards Zap Tesla Ice Golem Fireball Inferno Tower X-Bow The Log
Inferno Tower Tesla Guards
Fireball Zap Tesla Ice Golem
Guards Tesla Ice Golem Fireball Inferno Tower
Inferno Tower Tesla
Zap Ice Golem Fireball Inferno Tower X-Bow The Log
Inferno Tower Tesla Guards
Tesla Inferno Tower Guards
Zap Fireball Guards The Log
Tesla Ice Golem Fireball Inferno Tower Guards
Tesla Fireball
Tesla Inferno Tower Guards Zap Ice Golem Fireball X-Bow The Log
Zap Tesla Ice Golem Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Guards X-Bow The Log
Fireball Zap X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball Guards The Log
Fireball Zap The Log
Fireball Zap Ice Golem
The Log
Fireball X-Bow The Log Zap Ice Golem
Fireball The Log Zap X-Bow
Fireball Guards X-Bow
Zap Fireball X-Bow The Log
Fireball Zap
Ice Golem Fireball The Log
Fireball X-Bow
Zap Ice Golem Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Zap Fireball X-Bow The Log
Zap Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Zap Fireball X-Bow The Log
Zap Ice Golem The Log Fireball
Fireball X-Bow The Log Zap
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Zap Ice Golem Fireball X-Bow
Zap Fireball Guards
Fireball
Zap Fireball X-Bow The Log
Zap Fireball
Fireball The Log
Zap Fireball Guards X-Bow
Fireball Zap
The Log Fireball
Fireball
The Log Zap Ice Golem Fireball
Zap Fireball
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball X-Bow The Log

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