My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Golem Princess Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Zappies Princess Inferno Dragon
Zap
Zappies Princess Inferno Dragon
Barbarian Barrel
Zappies Princess Magic Archer
The Log
Mini P.E.K.K.A Zappies Princess
Earthquake
Zappies
Arrows
Zappies Princess
Royal Delivery
Mini P.E.K.K.A Zappies Princess Inferno Dragon Magic Archer
Fireball
Zappies Princess Inferno Dragon Magic Archer
Poison
Zappies Princess Magic Archer
Lightning
Mini P.E.K.K.A Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Princess Mini P.E.K.K.A Zappies Inferno Dragon Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Princess Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Mini P.E.K.K.A Zappies Golem Princess Magic Archer
Mini P.E.K.K.A
Zap Tornado Golem Princess Magic Archer
Zappies
Zap Golem
Tornado
Zap Magic Archer Mini P.E.K.K.A Golem Princess
Golem
Zap Mini P.E.K.K.A Zappies Tornado Magic Archer
Princess
Zap Mini P.E.K.K.A Tornado
Inferno Dragon
Magic Archer
Tornado Zap Mini P.E.K.K.A Golem

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Zappies Tornado Princess Inferno Dragon Magic Archer
Mini P.E.K.K.A
Zap Tornado Princess Magic Archer
Zappies
Zap Tornado
Tornado
Magic Archer Zap Mini P.E.K.K.A Zappies Princess Inferno Dragon
Golem
Princess
Zap Mini P.E.K.K.A Tornado
Inferno Dragon
Zap Tornado
Magic Archer
Tornado Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies Magic Archer
Mini P.E.K.K.A Inferno Dragon Zap Zappies
Mini P.E.K.K.A Tornado Zappies Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Zappies
Mini P.E.K.K.A Tornado Princess
Tornado Zap Zappies Magic Archer
Tornado Inferno Dragon Zap Zappies Princess Magic Archer
Zap Magic Archer
Mini P.E.K.K.A Zappies Inferno Dragon Tornado Princess
Tornado Mini P.E.K.K.A Zappies
Zap Zappies Tornado Princess Magic Archer
Inferno Dragon Zap Zappies Tornado Princess Magic Archer
Mini P.E.K.K.A Zap Zappies
Zap Mini P.E.K.K.A Zappies Tornado Princess Magic Archer
Mini P.E.K.K.A Inferno Dragon Zappies
Tornado Zap Mini P.E.K.K.A Zappies Inferno Dragon
Mini P.E.K.K.A Zappies Tornado
Zap Zappies Tornado Magic Archer
Zap Tornado Zappies Princess Inferno Dragon Magic Archer
Mini P.E.K.K.A Zappies Tornado Inferno Dragon
Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Zappies
Zap Mini P.E.K.K.A Inferno Dragon Magic Archer
Zappies Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Zappies Tornado
Mini P.E.K.K.A Zappies Inferno Dragon
Zap Zappies Tornado Princess Magic Archer
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Inferno Dragon
Zap Mini P.E.K.K.A Zappies Tornado Inferno Dragon Magic Archer
Zappies Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Zappies
Zap Tornado
Mini P.E.K.K.A Zappies
Zappies Princess Magic Archer
Zappies Zap Mini P.E.K.K.A Tornado Inferno Dragon Magic Archer
Zap Mini P.E.K.K.A Zappies Princess Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Zap Tornado Princess Magic Archer
Magic Archer
Zap Magic Archer
Zap Tornado Princess Magic Archer
Tornado Princess Magic Archer
Zap Tornado Princess Magic Archer
Zap Tornado
Mini P.E.K.K.A Tornado
Zap Tornado Princess Magic Archer
Zap Tornado Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Princess Zap Magic Archer
Zap Princess Magic Archer
Magic Archer Princess
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Princess Magic Archer
Zap Tornado Princess Magic Archer
Magic Archer
Tornado Princess
Tornado
Zap
Zap Tornado Princess Magic Archer
Inferno Dragon
Zap Tornado Princess Magic Archer
Zap Tornado Princess Magic Archer
Zap Tornado Magic Archer
Zap Tornado Princess Magic Archer
Zap Zappies
Mini P.E.K.K.A
Zap Magic Archer
Zap Zappies Princess Magic Archer
Princess Magic Archer
Zap Zappies Princess Magic Archer
Zap Zappies Tornado Princess Magic Archer
Mini P.E.K.K.A Princess Magic Archer
Zap Princess Magic Archer
Zap Tornado
Zap Zappies Tornado Princess Magic Archer
Zap Zappies Tornado Princess Magic Archer
Zap Tornado Princess Magic Archer

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