My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Recruits Royal Hogs Barbarian Barrel Electro Dragon Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider Furnace
Zap
Minion Horde Furnace
Barbarian Barrel
Barbarians Musketeer Furnace
The Log
Barbarians Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Bowler
Fireball
Barbarians Minion Horde Musketeer Hog Rider Furnace Bowler
Poison
Barbarians Minion Horde Musketeer Furnace
Lightning
Musketeer Furnace Bowler
Rocket
Barbarians Minion Horde Musketeer Hog Rider Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Musketeer Hog Rider Furnace Barbarians Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Musketeer Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Musketeer Furnace Bowler The Log
Barbarians
Hog Rider
Minion Horde
Zap Hog Rider
Musketeer
Hog Rider Zap Bowler The Log
Hog Rider
Zap Musketeer The Log Barbarians Minion Horde Furnace Bowler
Furnace
Zap Hog Rider Bowler
Bowler
Zap Musketeer Hog Rider Furnace The Log
The Log
Hog Rider Zap Musketeer Bowler

Defense Synergies 2 12

Zap
Barbarians Minion Horde Musketeer Furnace Bowler The Log
Barbarians
Zap Minion Horde Furnace
Minion Horde
Zap Barbarians The Log
Musketeer
The Log Zap Furnace Bowler
Hog Rider
Furnace
Zap Barbarians Musketeer Bowler
Bowler
The Log Zap Musketeer Furnace
The Log
Musketeer Bowler Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minion Horde Musketeer The Log
Barbarians Minion Horde Zap Musketeer Furnace The Log
Barbarians Minion Horde Furnace Bowler Musketeer
Barbarians Minion Horde Musketeer Furnace Bowler
Barbarians Bowler The Log
Bowler The Log Zap Musketeer Furnace
Minion Horde Musketeer Furnace Zap
Bowler Zap Barbarians Musketeer The Log
Barbarians Minion Horde Musketeer Furnace
Barbarians Minion Horde Musketeer Bowler
Barbarians Minion Horde Zap Musketeer Furnace Bowler The Log
Minion Horde Musketeer Zap Furnace
Barbarians Minion Horde Furnace Bowler Zap Musketeer The Log
Bowler Zap Barbarians Minion Horde Furnace The Log
Barbarians Minion Horde Furnace
Barbarians Minion Horde Zap Furnace Bowler The Log
Barbarians Minion Horde Musketeer Furnace Bowler
Zap Barbarians Minion Horde Musketeer Furnace Bowler The Log
Zap Furnace The Log Barbarians Musketeer Bowler
Barbarians Musketeer
Bowler Barbarians Minion Horde Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Furnace Bowler
Zap Musketeer Bowler The Log
Barbarians Zap Minion Horde Musketeer Furnace Bowler The Log
Bowler Zap Barbarians Minion Horde Musketeer The Log
Barbarians Minion Horde Musketeer Bowler
Furnace Zap Minion Horde Musketeer
Barbarians Minion Horde Musketeer Furnace Bowler
Barbarians Minion Horde
Zap Minion Horde Barbarians The Log
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Bowler
Zap Barbarians Bowler The Log
Barbarians Bowler Minion Horde
Barbarians Minion Horde Musketeer Furnace Bowler
Barbarians Zap Minion Horde Musketeer Furnace Bowler The Log
Bowler Zap Barbarians Minion Horde Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Zap Musketeer Bowler The Log
Minion Horde The Log
Barbarians Musketeer The Log
Zap Minion Horde Furnace Bowler The Log
Zap Minion Horde Musketeer Furnace
Minion Horde Musketeer Furnace Bowler The Log
The Log Zap Bowler
The Log Zap
Minion Horde Musketeer Bowler
Zap Minion Horde Musketeer Bowler The Log
Zap Musketeer
Musketeer Bowler The Log
Minion Horde Musketeer
Zap Musketeer Furnace The Log
Zap Minion Horde Musketeer Furnace Bowler The Log
Minion Horde Musketeer Furnace Bowler The Log
Minion Horde
Zap Musketeer Bowler The Log
Zap Bowler The Log
Minion Horde Musketeer Bowler The Log
Musketeer Bowler The Log
Zap Barbarians Minion Horde Musketeer The Log
Zap The Log Furnace Bowler
Minion Horde
The Log Zap Musketeer Bowler
Zap Musketeer Bowler The Log
Zap Musketeer The Log
Zap Minion Horde Musketeer Furnace
Zap Minion Horde Musketeer
Minion Horde Bowler
Zap Minion Horde Musketeer The Log
Zap Minion Horde
Minion Horde
Bowler The Log
Zap Minion Horde Barbarians Musketeer
Zap Musketeer
The Log
Minion Horde Musketeer Bowler
The Log Zap Musketeer Bowler
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Bowler The Log
Zap Musketeer
Zap Musketeer Bowler The Log

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