My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Flying Machine Zappies Goblin Hut Miner
Zap
Fire Spirit Flying Machine Zappies Goblin Hut
Barbarian Barrel
Fire Spirit Zappies Goblin Hut Royal Ghost
The Log
Fire Spirit Zappies Goblin Hut
Earthquake
Zappies Goblin Hut
Arrows
Fire Spirit Flying Machine Zappies Goblin Hut
Royal Delivery
Fire Spirit Flying Machine Zappies Goblin Hut P.E.K.K.A Miner Royal Ghost
Fireball
Flying Machine Zappies Goblin Hut
Poison
Flying Machine Zappies Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Royal Ghost Flying Machine Zappies Poison Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Miner Royal Ghost Flying Machine

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner
Flying Machine
Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Flying Machine Goblin Hut P.E.K.K.A Miner Royal Ghost
Goblin Hut
Flying Machine Zappies Miner Royal Ghost
Poison
P.E.K.K.A Miner Royal Ghost
P.E.K.K.A
Fire Spirit Poison Flying Machine Zappies
Miner
Fire Spirit Poison Zappies Goblin Hut Royal Ghost
Royal Ghost
Flying Machine Zappies Goblin Hut Poison Miner

Defense Synergies 0 7

Fire Spirit
P.E.K.K.A
Flying Machine
Zappies Goblin Hut P.E.K.K.A Royal Ghost
Zappies
Flying Machine P.E.K.K.A
Goblin Hut
Flying Machine Royal Ghost
Poison
P.E.K.K.A
Fire Spirit Flying Machine Zappies
Miner
Royal Ghost
Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
Goblin Hut P.E.K.K.A Fire Spirit Zappies
Goblin Hut P.E.K.K.A Zappies
Poison P.E.K.K.A
Fire Spirit Flying Machine Zappies Royal Ghost
Fire Spirit Flying Machine Zappies Goblin Hut Poison
Flying Machine Poison P.E.K.K.A
Zappies P.E.K.K.A Goblin Hut
Fire Spirit Zappies Miner Royal Ghost
Poison Flying Machine Zappies Goblin Hut Royal Ghost
Flying Machine Zappies Goblin Hut Poison
Goblin Hut P.E.K.K.A Fire Spirit Flying Machine Zappies
Fire Spirit Zappies Goblin Hut Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Zappies Goblin Hut P.E.K.K.A
Zappies Goblin Hut Poison P.E.K.K.A
Fire Spirit Flying Machine Zappies Goblin Hut Royal Ghost
Poison Fire Spirit Flying Machine Zappies Goblin Hut Royal Ghost
P.E.K.K.A Zappies Goblin Hut
Royal Ghost Fire Spirit Flying Machine Zappies Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Goblin Hut P.E.K.K.A Royal Ghost
Poison Flying Machine Miner Royal Ghost
Zappies P.E.K.K.A Goblin Hut
P.E.K.K.A Zappies
P.E.K.K.A Zappies Goblin Hut
Fire Spirit Poison Flying Machine Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies Goblin Hut Poison
P.E.K.K.A Zappies Goblin Hut
P.E.K.K.A Flying Machine Zappies Goblin Hut
P.E.K.K.A Poison
P.E.K.K.A Zappies
Flying Machine Zappies
Zappies Goblin Hut Flying Machine Poison P.E.K.K.A
Poison Flying Machine Zappies Goblin Hut P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Flying Machine Miner Royal Ghost
Flying Machine Goblin Hut Poison Miner
Flying Machine Poison
Poison Fire Spirit
Poison Fire Spirit Flying Machine
Fire Spirit Flying Machine Poison
Poison Fire Spirit Flying Machine
Poison Miner Flying Machine
Fire Spirit Poison
Poison Miner Flying Machine
Poison Fire Spirit Flying Machine
Flying Machine Poison Fire Spirit Goblin Hut Miner
Flying Machine Poison
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Flying Machine Goblin Hut Poison
Poison
Fire Spirit Flying Machine Poison
Fire Spirit Flying Machine Poison Miner
Poison
Poison
Flying Machine Poison
Poison Fire Spirit
Poison Miner Flying Machine Royal Ghost
Flying Machine Poison Miner
Poison Miner
Poison Fire Spirit Flying Machine
Flying Machine Zappies Goblin Hut Poison
Poison Miner
Zappies Poison
P.E.K.K.A
Poison
Fire Spirit Flying Machine Zappies Goblin Hut
Poison Fire Spirit Flying Machine Zappies
Poison Miner Flying Machine
Flying Machine Poison
Poison
Flying Machine P.E.K.K.A
Flying Machine Zappies Poison
Flying Machine Zappies Poison
Poison Flying Machine Miner Royal Ghost

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