My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Goblins Bats Goblin Gang
Zap
Goblins Bats Goblin Gang Mortar Inferno Tower
Barbarian Barrel
Ice Spirit Goblins Knight Goblin Gang Mortar Inferno Tower
The Log
Ice Spirit Goblins Goblin Gang
Earthquake
Goblin Gang Mortar Inferno Tower
Arrows
Ice Spirit Goblins Bats Goblin Gang
Royal Delivery
Ice Spirit Goblins Bats Knight Goblin Gang
Fireball
Goblin Gang Mortar Inferno Tower
Poison
Bats Goblin Gang Mortar Inferno Tower
Lightning
Knight Mortar Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bats Zap Knight Goblin Gang Mortar Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Bats Zap

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Goblins Bats Mortar
Goblins
Ice Spirit Zap
Bats
Knight Ice Spirit Zap Mortar
Zap
Ice Spirit Goblins Bats Knight Mortar
Knight
Ice Spirit Bats Goblin Gang Mortar Zap
Goblin Gang
Knight Mortar
Mortar
Knight Ice Spirit Bats Zap Goblin Gang
Inferno Tower

Defense Synergies 7 18

Ice Spirit
Zap Goblin Gang Inferno Tower Goblins Bats Knight Mortar
Goblins
Ice Spirit Zap Knight Mortar Inferno Tower
Bats
Knight Ice Spirit Zap Mortar Inferno Tower
Zap
Ice Spirit Goblins Bats Knight Goblin Gang Mortar Inferno Tower
Knight
Bats Goblin Gang Inferno Tower Ice Spirit Goblins Zap Mortar
Goblin Gang
Ice Spirit Knight Inferno Tower Zap Mortar
Mortar
Ice Spirit Goblins Bats Zap Knight Goblin Gang Inferno Tower
Inferno Tower
Ice Spirit Knight Goblin Gang Goblins Bats Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Inferno Tower
Inferno Tower Ice Spirit Goblins Bats Zap Knight Goblin Gang Mortar
Goblin Gang Mortar Inferno Tower Goblins Bats Knight
Inferno Tower Goblins Bats Knight Goblin Gang Mortar
Goblin Gang Goblins Bats Zap
Bats Inferno Tower Ice Spirit Zap Goblin Gang Mortar
Zap Inferno Tower
Inferno Tower Goblins Goblin Gang Mortar
Knight Goblin Gang Ice Spirit Goblins Inferno Tower
Goblins Bats Goblin Gang Zap Knight
Inferno Tower Bats Zap Goblin Gang
Mortar Inferno Tower Ice Spirit Bats Zap Knight Goblin Gang
Ice Spirit Goblins Bats Zap Goblin Gang Mortar
Inferno Tower Knight Goblin Gang Mortar
Inferno Tower Ice Spirit Zap Goblin Gang Mortar
Goblins Bats Knight Goblin Gang Mortar Inferno Tower
Ice Spirit Mortar Goblins Bats Zap Knight Goblin Gang
Zap Mortar Ice Spirit Bats Knight
Mortar Inferno Tower
Goblin Gang Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Zap Inferno Tower
Zap Knight Goblin Gang Mortar
Goblin Gang Ice Spirit Goblins Bats Zap Knight Inferno Tower
Goblin Gang Bats Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Ice Spirit Bats Zap Goblin Gang
Goblin Gang Goblins Bats Knight Inferno Tower
Inferno Tower Knight
Zap Ice Spirit Goblins Bats Knight Mortar Inferno Tower
Inferno Tower Goblin Gang
Bats Knight Inferno Tower
Zap
Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Ice Spirit Goblins Bats Zap Knight Mortar
Bats Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar
Mortar Zap
Knight
Zap Mortar
Ice Spirit Bats Zap
Mortar
Ice Spirit Zap
Zap Mortar
Goblins Bats Goblin Gang
Zap Knight Mortar
Zap
Knight Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar
Mortar
Bats
Zap Mortar
Zap Mortar
Zap Mortar
Zap Ice Spirit Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap
Zap Ice Spirit Bats
Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Bats Goblin Gang
Zap
Knight Goblin Gang
Zap Mortar
Zap
Zap Ice Spirit Bats Goblin Gang
Bats Zap
Zap Mortar

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