My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball
Minions Goblin Gang Witch Inferno Dragon Lumberjack
Zap
Minions Goblin Gang Mortar Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Mortar Elite Barbarians Witch Lumberjack
The Log
Goblin Gang Elite Barbarians Witch Lumberjack
Earthquake
Goblin Gang Mortar Witch
Arrows
Minions Goblin Gang Witch
Royal Delivery
Minions Goblin Gang Elite Barbarians Witch Inferno Dragon Lumberjack
Fireball
Minions Goblin Gang Mortar Elite Barbarians Witch Inferno Dragon Lumberjack
Poison
Minions Goblin Gang Mortar Witch
Lightning
Mortar Elite Barbarians Witch Inferno Dragon Lumberjack
Rocket
Mortar Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Mortar Inferno Dragon Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Goblin Gang Mortar

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Mortar Witch Lumberjack
Minions
Zap Mortar Elite Barbarians Inferno Dragon Lumberjack
Goblin Gang
Mortar
Mortar
Zap Minions Goblin Gang
Elite Barbarians
Zap Minions Lumberjack
Witch
Zap Lumberjack
Inferno Dragon
Minions
Lumberjack
Zap Minions Elite Barbarians Witch

Defense Synergies 0 15

Zap
Minions Goblin Gang Mortar Elite Barbarians Witch Inferno Dragon Lumberjack
Minions
Zap Mortar Lumberjack
Goblin Gang
Zap Mortar Inferno Dragon Lumberjack
Mortar
Zap Minions Goblin Gang Inferno Dragon Lumberjack
Elite Barbarians
Zap
Witch
Zap Lumberjack
Inferno Dragon
Zap Goblin Gang Mortar
Lumberjack
Zap Minions Goblin Gang Mortar Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar
Elite Barbarians Inferno Dragon Lumberjack Zap Minions Goblin Gang Mortar Witch
Goblin Gang Mortar Witch Lumberjack Minions Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon Lumberjack Minions Goblin Gang Mortar
Elite Barbarians Lumberjack
Goblin Gang Zap Minions Lumberjack
Minions Inferno Dragon Zap Goblin Gang Mortar Witch
Zap
Witch Inferno Dragon Minions Goblin Gang Mortar Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Lumberjack
Minions Goblin Gang Witch Zap Lumberjack
Minions Inferno Dragon Zap Goblin Gang Witch
Mortar Lumberjack Zap Minions Goblin Gang Elite Barbarians Witch
Zap Minions Goblin Gang Mortar Witch Lumberjack
Elite Barbarians Inferno Dragon Goblin Gang Mortar Lumberjack
Zap Goblin Gang Mortar Elite Barbarians Inferno Dragon Lumberjack
Minions Goblin Gang Mortar Elite Barbarians Witch Lumberjack
Mortar Zap Minions Goblin Gang Elite Barbarians Witch Lumberjack
Zap Mortar Witch Minions Inferno Dragon Lumberjack
Mortar Elite Barbarians Inferno Dragon Lumberjack
Goblin Gang Minions Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Elite Barbarians Witch
Zap Goblin Gang Mortar Elite Barbarians Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Minions Elite Barbarians Witch
Goblin Gang Lumberjack Zap Elite Barbarians
Goblin Gang Elite Barbarians Witch Inferno Dragon Lumberjack
Zap Minions Goblin Gang Witch
Goblin Gang Minions Elite Barbarians Witch Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Zap Minions Mortar Elite Barbarians Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Minions Elite Barbarians Witch Lumberjack
Zap Elite Barbarians
Elite Barbarians Goblin Gang Witch Lumberjack
Witch
Goblin Gang Elite Barbarians Witch Zap Minions Mortar Inferno Dragon Lumberjack
Minions Zap Elite Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Zap Mortar
Zap Minions Witch
Mortar Witch
Zap
Zap Mortar
Minions Goblin Gang Elite Barbarians Lumberjack
Zap Mortar
Zap
Mortar Elite Barbarians
Minions Mortar
Zap Mortar Elite Barbarians
Zap Mortar Witch
Mortar
Mortar
Minions
Zap Mortar
Zap Mortar Witch
Minions
Zap Mortar
Zap Mortar Witch
Witch Inferno Dragon
Mortar Zap Witch
Zap Mortar Witch
Zap Mortar
Elite Barbarians Zap Witch
Zap Minions Witch
Elite Barbarians
Zap Mortar
Zap
Zap Minions Goblin Gang Witch
Zap Witch
Goblin Gang Lumberjack
Zap Mortar
Zap
Elite Barbarians
Zap Minions Goblin Gang Elite Barbarians Witch
Zap Witch
Zap Mortar Witch

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