My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Bomb Tower Wizard Electro Wizard Magic Archer
The Log
Bomber Elite Barbarians
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Wizard Electro Wizard Magic Archer
Fireball
Bomber Elite Barbarians Bomb Tower Wizard Electro Wizard Magic Archer
Poison
Bomber Bomb Tower Wizard Electro Wizard Magic Archer
Lightning
Elite Barbarians Bomb Tower Wizard Electro Wizard Magic Archer
Rocket
Elite Barbarians Bomb Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Bomb Tower Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Fireball Bomb Tower Electro Wizard Magic Archer Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Fireball Bomb Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians
Elite Barbarians
Rage Bomber Fireball Wizard
Fireball
Elite Barbarians Electro Wizard Magic Archer
Bomb Tower
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard Electro Wizard
Electro Wizard
Fireball Rage Magic Archer
Magic Archer
Fireball Electro Wizard

Defense Synergies 0 8

Bomber
Electro Wizard
Elite Barbarians
Wizard
Fireball
Bomb Tower Electro Wizard
Bomb Tower
Fireball Electro Wizard Magic Archer
Wizard
Elite Barbarians Electro Wizard
Rage
Electro Wizard
Bomber Fireball Bomb Tower Wizard Magic Archer
Magic Archer
Bomb Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Electro Wizard Magic Archer
Elite Barbarians Bomb Tower Bomber Electro Wizard
Bomb Tower Bomber Elite Barbarians Electro Wizard
Elite Barbarians Bomb Tower Bomber Electro Wizard
Bomber Elite Barbarians Fireball Bomb Tower
Fireball Bomber Bomb Tower Electro Wizard Magic Archer
Electro Wizard Fireball Bomb Tower Wizard Magic Archer
Fireball Bomb Tower Electro Wizard Magic Archer
Elite Barbarians Bomb Tower
Elite Barbarians Bomber Electro Wizard
Electro Wizard Bomber Fireball Bomb Tower Wizard Magic Archer
Fireball Wizard Electro Wizard Magic Archer
Bomb Tower Bomber Elite Barbarians Fireball Wizard Electro Wizard
Bomber Fireball Bomb Tower Wizard Electro Wizard Magic Archer
Elite Barbarians Bomb Tower Electro Wizard
Bomb Tower Elite Barbarians Fireball Electro Wizard
Bomb Tower Wizard Bomber Elite Barbarians Fireball Electro Wizard
Fireball Bomb Tower Bomber Elite Barbarians Wizard Electro Wizard Magic Archer
Bomb Tower Wizard Bomber Fireball Electro Wizard Magic Archer
Elite Barbarians Bomb Tower Electro Wizard
Bomber Wizard Elite Barbarians Fireball Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Bomber Elite Barbarians Bomb Tower Wizard Magic Archer
Elite Barbarians Bomb Tower Electro Wizard
Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Fireball Wizard Bomb Tower Electro Wizard Magic Archer
Elite Barbarians Fireball Bomb Tower Electro Wizard
Elite Barbarians Bomb Tower
Electro Wizard Elite Barbarians Fireball Bomb Tower Magic Archer
Elite Barbarians Bomb Tower
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Bomb Tower Wizard
Wizard Bomber Fireball Bomb Tower Magic Archer
Elite Barbarians Electro Wizard Bomber Fireball Bomb Tower Magic Archer
Bomber Elite Barbarians Fireball Bomb Tower Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Bomber Fireball Wizard Magic Archer
Fireball Wizard Magic Archer
Bomber Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Elite Barbarians Fireball Electro Wizard
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer
Bomber Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard Electro Wizard Magic Archer
Bomber Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Fireball
Bomber Fireball Wizard Magic Archer
Fireball Wizard Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball Wizard Electro Wizard Magic Archer
Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Bomber Fireball Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Wizard Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Wizard Electro Wizard Magic Archer
Fireball
Fireball Wizard Electro Wizard Magic Archer
Bomber Fireball Wizard Magic Archer
Fireball
Elite Barbarians
Elite Barbarians Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer

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