My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards
Barbarian Barrel
Tesla Guards
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Hog Rider Guards P.E.K.K.A
Fireball
Minions Tesla Hog Rider
Poison
Minions Guards
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Tesla Hog Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Minions Guards
Arrows
Zap Hog Rider P.E.K.K.A
Minions
Hog Rider Zap P.E.K.K.A
Tesla
Hog Rider
Zap Arrows Minions Rocket Guards
Rocket
Hog Rider
Guards
Zap Hog Rider
P.E.K.K.A
Zap Arrows Minions

Defense Synergies 0 10

Zap
Arrows Minions Tesla Guards P.E.K.K.A
Arrows
Zap Tesla P.E.K.K.A
Minions
Zap Tesla P.E.K.K.A
Tesla
Zap Arrows Minions Guards
Hog Rider
Rocket
Guards
Zap Tesla
P.E.K.K.A
Zap Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Tesla
P.E.K.K.A Zap Minions Tesla
Tesla Rocket P.E.K.K.A Minions
Tesla P.E.K.K.A Minions Guards
Arrows Rocket P.E.K.K.A
Arrows Zap Minions Tesla Guards
Minions Tesla Rocket Zap Arrows
Rocket Zap Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Minions
Guards Tesla
Minions Guards Zap Arrows Tesla
Arrows Minions Tesla Zap
Tesla P.E.K.K.A Zap Minions Rocket Guards
Rocket Zap Arrows Minions Tesla Guards P.E.K.K.A
P.E.K.K.A Tesla
Rocket Zap Tesla P.E.K.K.A
Tesla Arrows Minions P.E.K.K.A
Arrows Tesla Zap Minions Guards
Zap Arrows Minions Tesla Guards
P.E.K.K.A Tesla
Arrows Minions Tesla Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla P.E.K.K.A
Zap Arrows Tesla Rocket
Guards P.E.K.K.A Zap Minions Rocket
Rocket Guards P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Guards
Arrows Rocket Zap Minions Tesla
Rocket Guards P.E.K.K.A Minions Tesla
P.E.K.K.A Tesla
Zap Rocket P.E.K.K.A Minions
P.E.K.K.A Tesla Guards
P.E.K.K.A Minions Tesla Guards
Rocket P.E.K.K.A Zap Arrows Guards
Rocket P.E.K.K.A Tesla Guards
Tesla
Tesla Guards Zap Minions Rocket P.E.K.K.A
Arrows Minions Zap Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Guards
Arrows Zap
Rocket Arrows
Arrows Rocket Guards
Rocket Zap Arrows
Arrows Zap Minions Rocket
Arrows
Arrows Zap
Arrows Zap
Rocket Minions Guards
Rocket Zap Arrows
Zap Arrows Rocket
Rocket
Arrows Minions Rocket
Zap Arrows
Rocket Zap Arrows
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Zap Arrows
Rocket Zap Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Rocket Zap Arrows
Zap Arrows
Zap Rocket Minions Guards
Zap Arrows Rocket
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows
Zap Minions Rocket Guards
Rocket Zap Arrows
Arrows
Rocket
Arrows Zap
Rocket Zap Arrows
P.E.K.K.A
Zap Minions Rocket Guards
Zap Rocket
Zap Rocket

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