My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Elixir Collector Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Royal Giant Balloon
Barbarian Barrel
Bomber Tesla
The Log
Bomber Royal Giant
Earthquake
Bomber Tesla Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Balloon
Fireball
Bomber Tesla Elixir Collector Balloon
Poison
Bomber Elixir Collector Balloon
Lightning
Tesla Elixir Collector Balloon
Rocket
Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tesla Freeze Poison Balloon Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Tesla Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Balloon Bomber Royal Giant Freeze Poison
Tesla
Royal Giant
Bomber Poison Zap
Elixir Collector
Freeze
Balloon Zap Poison
Poison
Royal Giant Zap Freeze Balloon
Balloon
Zap Freeze Poison

Defense Synergies 0 5

Bomber
Zap Tesla
Zap
Bomber Tesla Poison
Tesla
Bomber Zap Poison
Royal Giant
Elixir Collector
Freeze
Poison
Zap Tesla
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla
Bomber Zap Tesla
Tesla Bomber Freeze
Tesla Bomber
Bomber Poison
Freeze Bomber Zap Tesla
Tesla Zap Freeze Poison
Zap Tesla Poison
Tesla
Bomber Tesla
Poison Bomber Zap Tesla Freeze
Tesla Zap Poison
Tesla Bomber Zap Freeze
Bomber Zap Tesla Freeze Poison
Tesla
Zap Tesla Freeze
Tesla Bomber Poison
Tesla Bomber Zap
Zap Freeze Poison Bomber Tesla
Tesla
Bomber Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Poison Bomber Zap Tesla
Zap
Zap Tesla
Tesla
Poison Zap Tesla Freeze
Tesla
Tesla
Zap Freeze Poison
Tesla
Tesla
Zap Poison
Tesla
Bomber Tesla
Tesla Bomber Zap Freeze Poison
Poison Bomber Zap Tesla Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison Zap
Poison
Freeze Poison
Bomber Poison Zap
Poison Zap Freeze
Bomber Poison
Poison Zap Freeze
Poison Zap
Poison
Poison Zap
Poison Zap
Poison
Freeze Poison
Zap Poison
Bomber Zap Poison
Poison
Freeze Poison
Bomber
Bomber Zap Poison
Bomber Zap Poison
Poison
Poison
Zap Poison
Zap Freeze Poison Bomber
Poison Zap
Zap Poison
Poison Zap
Poison Zap
Zap Freeze Poison
Poison Bomber Zap
Zap Freeze Poison
Poison
Zap Freeze
Poison Zap
Freeze
Poison
Bomber Zap Poison
Zap Poison
Zap Freeze Poison
Zap Poison
Poison Zap Freeze

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