My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Baby Dragon Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Barbarians Baby Dragon
Zap
Bandit
Barbarian Barrel
Ice Spirit Barbarians Royal Ghost Bandit
The Log
Ice Spirit Barbarians Bandit
Earthquake
Barbarians
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Baby Dragon Royal Ghost Bandit
Fireball
Barbarians Baby Dragon Bandit
Poison
Barbarians
Lightning
Baby Dragon Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Poison Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Royal Ghost Bandit Baby Dragon Poison Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Royal Ghost Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Barbarians Baby Dragon Golem Royal Ghost Bandit
Zap
Ice Spirit Baby Dragon Poison Golem Royal Ghost Bandit
Barbarians
Ice Spirit
Baby Dragon
Golem Ice Spirit Zap Poison Bandit
Poison
Golem Zap Baby Dragon Royal Ghost
Golem
Baby Dragon Poison Ice Spirit Zap Bandit
Royal Ghost
Ice Spirit Zap Poison Bandit
Bandit
Ice Spirit Zap Baby Dragon Golem Royal Ghost

Defense Synergies 1 11

Ice Spirit
Zap Barbarians Baby Dragon Poison Royal Ghost Bandit
Zap
Ice Spirit Barbarians Baby Dragon Poison Royal Ghost Bandit
Barbarians
Ice Spirit Zap
Baby Dragon
Ice Spirit Zap Bandit
Poison
Ice Spirit Zap
Golem
Royal Ghost
Ice Spirit Zap
Bandit
Ice Spirit Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Barbarians Ice Spirit Zap Bandit
Barbarians Bandit
Barbarians Bandit
Barbarians Poison
Zap Baby Dragon Royal Ghost Bandit
Ice Spirit Zap Baby Dragon Poison
Zap Barbarians Baby Dragon Poison Bandit
Barbarians
Ice Spirit Barbarians Royal Ghost Bandit
Barbarians Poison Zap Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Poison
Barbarians Ice Spirit Zap Bandit
Ice Spirit Zap Barbarians Baby Dragon Poison Royal Ghost
Barbarians Bandit
Barbarians Ice Spirit Zap Bandit
Barbarians Poison
Ice Spirit Zap Barbarians Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Poison Ice Spirit Barbarians Royal Ghost Bandit
Barbarians
Royal Ghost Barbarians Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Royal Ghost Bandit
Poison Bandit Zap Baby Dragon Royal Ghost
Barbarians Bandit Ice Spirit Zap
Zap Barbarians Bandit
Barbarians Bandit
Poison Ice Spirit Zap Baby Dragon
Barbarians Bandit
Barbarians
Zap Ice Spirit Barbarians Baby Dragon Poison Bandit
Barbarians
Barbarians
Zap Barbarians Poison
Barbarians Bandit
Barbarians Baby Dragon
Barbarians Ice Spirit Zap Baby Dragon Poison
Poison Zap Barbarians Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Royal Ghost Bandit
Poison Zap Baby Dragon Royal Ghost Bandit
Baby Dragon Poison Bandit
Barbarians Poison
Poison Zap Baby Dragon
Poison Ice Spirit Zap Baby Dragon
Baby Dragon Poison
Poison Ice Spirit Zap Baby Dragon
Poison Zap Bandit
Poison
Poison Zap Bandit
Poison Zap Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Zap Baby Dragon Poison
Zap Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Zap Baby Dragon Poison Bandit
Zap Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Barbarians Baby Dragon Poison
Zap Poison Ice Spirit Baby Dragon
Poison Zap Baby Dragon Royal Ghost Bandit
Zap Baby Dragon Poison Bandit
Poison Zap Baby Dragon Bandit
Poison Zap Baby Dragon
Zap Ice Spirit Poison
Poison Zap Bandit
Zap Ice Spirit Poison
Poison
Zap Ice Spirit Barbarians Bandit
Poison Zap Baby Dragon
Poison Baby Dragon
Zap Baby Dragon Poison
Zap Poison
Zap Ice Spirit Baby Dragon Poison
Zap Poison
Poison Zap Baby Dragon Royal Ghost Bandit

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