My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Night Witch
Giant Snowball
Spear Goblins Archers Goblin Gang Witch Night Witch
Zap
Spear Goblins Archers Goblin Gang Witch Night Witch
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang Witch Night Witch
The Log
Spear Goblins Archers Goblin Gang Witch
Earthquake
Spear Goblins Archers Goblin Gang Witch
Arrows
Spear Goblins Archers Goblin Gang Witch Night Witch
Royal Delivery
Spear Goblins Archers Knight Goblin Gang Witch Night Witch
Fireball
Archers Goblin Gang Witch Night Witch
Poison
Spear Goblins Archers Goblin Gang Witch Night Witch
Lightning
Knight Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Knight Goblin Gang Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Golem
Archers
Knight Arrows Golem
Arrows
Golem Archers Knight Night Witch
Knight
Spear Goblins Archers Goblin Gang Arrows Witch Night Witch
Goblin Gang
Knight Spear Goblins Golem
Witch
Knight Golem
Golem
Arrows Night Witch Spear Goblins Archers Goblin Gang Witch
Night Witch
Golem Arrows Knight

Defense Synergies 3 9

Spear Goblins
Knight Archers Arrows Goblin Gang Night Witch
Archers
Knight Spear Goblins Goblin Gang Witch
Arrows
Spear Goblins Knight
Knight
Spear Goblins Archers Goblin Gang Arrows Witch Night Witch
Goblin Gang
Knight Spear Goblins Archers
Witch
Archers Knight
Golem
Night Witch
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Knight Goblin Gang Witch Night Witch
Goblin Gang Witch Archers Knight Night Witch
Witch Night Witch Knight Goblin Gang
Arrows
Arrows Goblin Gang Spear Goblins Archers Night Witch
Spear Goblins Archers Arrows Goblin Gang Witch Night Witch
Arrows
Witch Goblin Gang Night Witch
Knight Goblin Gang Spear Goblins Archers Night Witch
Archers Goblin Gang Witch Spear Goblins Arrows Knight Night Witch
Arrows Spear Goblins Archers Goblin Gang Witch Night Witch
Night Witch Knight Goblin Gang Witch
Arrows Goblin Gang Witch Night Witch
Knight Goblin Gang
Goblin Gang
Arrows Knight Goblin Gang Witch Night Witch
Arrows Spear Goblins Archers Knight Goblin Gang Witch Night Witch
Arrows Witch Spear Goblins Archers Knight
Goblin Gang Spear Goblins Archers Arrows Knight Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Archers Witch
Archers Arrows Knight Goblin Gang
Goblin Gang Spear Goblins Knight Witch
Goblin Gang Knight Night Witch
Knight Goblin Gang Witch Night Witch
Arrows Archers Goblin Gang Witch
Goblin Gang Spear Goblins Archers Knight Witch Night Witch
Knight
Spear Goblins Knight Witch
Witch Goblin Gang
Knight Witch
Arrows
Knight Goblin Gang Witch Night Witch
Archers Witch
Goblin Gang Witch Spear Goblins Archers Knight Night Witch
Arrows Archers Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Spear Goblins Witch
Archers Arrows Witch
Arrows
Arrows
Goblin Gang Night Witch
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Spear Goblins Arrows Witch
Arrows
Arrows
Night Witch
Archers Arrows
Arrows Witch
Night Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch Night Witch
Witch
Night Witch
Arrows Night Witch
Arrows
Arrows
Spear Goblins Archers Goblin Gang Witch Night Witch
Archers Arrows Witch
Arrows
Knight Goblin Gang
Arrows
Arrows
Goblin Gang Witch
Witch
Witch

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