My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Balloon
Giant Snowball
Archers Balloon
Zap
Archers Balloon
Barbarian Barrel
Ice Spirit Archers Tesla Wizard
The Log
Ice Spirit Archers Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Wizard Balloon
Fireball
Archers Tesla Wizard Balloon
Poison
Archers Wizard Balloon
Lightning
Tesla Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Tesla Mini P.E.K.K.A Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Archers Tesla

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Archers Mini P.E.K.K.A Giant
Zap
Ice Spirit Giant Balloon Archers Mini P.E.K.K.A
Archers
Ice Spirit Zap Mini P.E.K.K.A Giant Balloon
Tesla
Mini P.E.K.K.A
Giant Ice Spirit Zap Archers Wizard
Giant
Zap Mini P.E.K.K.A Ice Spirit Archers Wizard Balloon
Wizard
Mini P.E.K.K.A Giant Balloon
Balloon
Ice Spirit Zap Archers Giant Wizard

Defense Synergies 3 10

Ice Spirit
Zap Mini P.E.K.K.A Archers Tesla Wizard
Zap
Ice Spirit Mini P.E.K.K.A Archers Tesla
Archers
Ice Spirit Zap Tesla Mini P.E.K.K.A
Tesla
Ice Spirit Zap Archers Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Ice Spirit Zap Archers Tesla Wizard
Giant
Wizard
Ice Spirit Tesla Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Mini P.E.K.K.A Ice Spirit Zap Tesla
Tesla Mini P.E.K.K.A Archers
Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Tesla
Tesla Ice Spirit Zap Archers Wizard
Zap Tesla
Tesla Mini P.E.K.K.A
Ice Spirit Archers Tesla Mini P.E.K.K.A
Archers Zap Tesla Wizard
Tesla Zap Archers Wizard
Tesla Mini P.E.K.K.A Ice Spirit Zap Wizard
Wizard Ice Spirit Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Ice Spirit Zap Tesla Mini P.E.K.K.A
Tesla Wizard Mini P.E.K.K.A
Ice Spirit Tesla Zap Archers Wizard
Zap Wizard Ice Spirit Archers Tesla
Mini P.E.K.K.A Tesla
Wizard Archers Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tesla
Zap Archers Tesla Mini P.E.K.K.A Wizard
Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A
Wizard Ice Spirit Zap Archers Tesla
Mini P.E.K.K.A Archers Tesla
Mini P.E.K.K.A Tesla
Zap Ice Spirit Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Tesla Wizard
Wizard Archers Tesla
Tesla Ice Spirit Zap Archers Mini P.E.K.K.A
Zap Archers Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Ice Spirit Zap
Archers Wizard
Ice Spirit Zap Wizard
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Archers Wizard
Zap
Zap Wizard
Wizard
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard
Zap Wizard
Wizard
Zap
Zap Ice Spirit Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Archers
Zap Archers Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Ice Spirit
Zap
Zap

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