My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Mega Minion
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Tesla Barbarians Ice Wizard
The Log
Fire Spirit Barbarians Royal Giant
Earthquake
Tesla Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mega Minion Ice Wizard
Fireball
Tesla Barbarians Mega Minion Ice Wizard
Poison
Barbarians Mega Minion Ice Wizard
Lightning
Tesla Mega Minion Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Mega Minion Ice Wizard Tesla Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Mega Minion
Zap
Mega Minion Fire Spirit Royal Giant The Log Ice Wizard
Tesla
Barbarians
Royal Giant
Fire Spirit Ice Wizard Zap Mega Minion The Log
Mega Minion
Zap Fire Spirit Royal Giant
The Log
Zap Royal Giant
Ice Wizard
Royal Giant Zap

Defense Synergies 2 10

Fire Spirit
Zap The Log
Zap
Mega Minion Fire Spirit Tesla Barbarians The Log Ice Wizard
Tesla
The Log Zap Mega Minion
Barbarians
Zap
Royal Giant
Mega Minion
Zap Tesla The Log Ice Wizard
The Log
Tesla Fire Spirit Zap Mega Minion Ice Wizard
Ice Wizard
Zap Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion The Log
Barbarians Zap Tesla Mega Minion The Log Ice Wizard
Tesla Barbarians Fire Spirit Mega Minion Ice Wizard
Tesla Barbarians Mega Minion Ice Wizard
Barbarians The Log
The Log Fire Spirit Zap Tesla Mega Minion Ice Wizard
Tesla Mega Minion Fire Spirit Zap Ice Wizard
Zap Tesla Barbarians The Log
Tesla Barbarians Ice Wizard
Fire Spirit Tesla Barbarians Ice Wizard
Barbarians Ice Wizard Zap Tesla Mega Minion The Log
Tesla Mega Minion Zap Ice Wizard
Tesla Barbarians Fire Spirit Zap The Log Ice Wizard
Fire Spirit Zap Tesla Barbarians Mega Minion The Log
Barbarians Tesla
Barbarians Zap Tesla The Log
Tesla Barbarians
Fire Spirit Tesla Zap Barbarians Mega Minion The Log Ice Wizard
Zap The Log Fire Spirit Tesla Barbarians Mega Minion Ice Wizard
Barbarians Tesla
Fire Spirit Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla
Zap Tesla Mega Minion The Log
Barbarians Zap The Log
Zap Tesla Barbarians The Log
Barbarians Tesla
Fire Spirit Zap Tesla Ice Wizard
Tesla Barbarians Mega Minion Ice Wizard
Tesla Barbarians
Zap Barbarians Mega Minion The Log
Tesla Barbarians Mega Minion
Tesla Barbarians Mega Minion
Zap Barbarians The Log
Barbarians Tesla
Tesla Barbarians
Tesla Barbarians Zap Mega Minion The Log
Zap Tesla Barbarians Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard
The Log
Barbarians The Log
Fire Spirit Zap The Log
Fire Spirit Zap Mega Minion Ice Wizard
Fire Spirit The Log
The Log Fire Spirit Zap Ice Wizard
The Log Zap
Fire Spirit
Zap The Log
Fire Spirit Zap
Fire Spirit The Log
Zap The Log
Zap The Log
The Log
Fire Spirit Zap Mega Minion The Log
Fire Spirit Zap The Log
The Log
The Log
Zap Barbarians The Log
Zap The Log Fire Spirit Ice Wizard
Mega Minion
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Fire Spirit Zap Ice Wizard
Zap Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Fire Spirit Barbarians
Fire Spirit Zap Mega Minion Ice Wizard
The Log
Mega Minion
The Log Zap
Zap
Mega Minion
Zap The Log
Zap
Zap The Log

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