My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Hunter Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Dark Prince
Barbarian Barrel
Fire Spirit Dark Prince Hunter Ice Wizard Lumberjack
The Log
Fire Spirit Dark Prince Hunter Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Dark Prince Hunter Ice Wizard Lumberjack
Fireball
Hunter Ice Wizard Lumberjack
Poison
Hunter Ice Wizard
Lightning
Ice Golem Dark Prince Hunter Ice Wizard Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Dark Prince Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Golem Ice Wizard Fireball Dark Prince Hunter Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Ice Golem Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Dark Prince Lumberjack
Ice Golem
Lumberjack Fire Spirit Hunter
Fireball
Mirror Dark Prince
Mirror
Fireball Lumberjack
Dark Prince
Fire Spirit Fireball Ice Wizard Lumberjack
Hunter
Ice Golem Lumberjack
Ice Wizard
Dark Prince Lumberjack
Lumberjack
Ice Golem Fire Spirit Mirror Dark Prince Hunter Ice Wizard

Defense Synergies 1 16

Fire Spirit
Ice Golem
Ice Golem
Fire Spirit Fireball Hunter Ice Wizard Lumberjack
Fireball
Mirror Ice Golem Dark Prince Ice Wizard Lumberjack
Mirror
Fireball Hunter Ice Wizard Lumberjack
Dark Prince
Fireball Hunter Ice Wizard
Hunter
Ice Golem Mirror Dark Prince Ice Wizard Lumberjack
Ice Wizard
Ice Golem Fireball Mirror Dark Prince Hunter Lumberjack
Lumberjack
Ice Golem Fireball Mirror Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Hunter Lumberjack Dark Prince Ice Wizard
Hunter Lumberjack Fire Spirit Dark Prince Ice Wizard
Hunter Lumberjack Dark Prince Ice Wizard
Fireball Dark Prince Lumberjack
Fireball Fire Spirit Dark Prince Hunter Ice Wizard Lumberjack
Hunter Fire Spirit Fireball Ice Wizard
Ice Golem Fireball
Hunter Ice Wizard Lumberjack
Fire Spirit Ice Golem Dark Prince Hunter Ice Wizard Lumberjack
Ice Wizard Ice Golem Fireball Dark Prince Hunter Lumberjack
Hunter Fireball Ice Wizard
Hunter Lumberjack Fire Spirit Fireball Dark Prince Ice Wizard
Fire Spirit Fireball Dark Prince Hunter Lumberjack
Hunter Lumberjack
Fireball Hunter Lumberjack
Fireball Dark Prince Hunter Lumberjack
Fire Spirit Fireball Dark Prince Hunter Ice Wizard Lumberjack
Hunter Fire Spirit Ice Golem Fireball Dark Prince Ice Wizard Lumberjack
Hunter Lumberjack
Dark Prince Fire Spirit Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Fireball Dark Prince
Fireball Ice Golem Hunter Lumberjack
Lumberjack Ice Golem Dark Prince Hunter
Dark Prince Hunter Lumberjack Ice Golem Fireball
Dark Prince Hunter Lumberjack
Fire Spirit Fireball Ice Golem Hunter Ice Wizard
Dark Prince Ice Golem Fireball Hunter Ice Wizard Lumberjack
Dark Prince Hunter Lumberjack
Ice Golem Fireball Dark Prince
Dark Prince Hunter Lumberjack
Fireball Dark Prince
Dark Prince Ice Golem Fireball Hunter Lumberjack
Fireball
Ice Golem Fireball Dark Prince Hunter Lumberjack
Ice Golem Fireball Dark Prince Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Ice Wizard
Fireball
Ice Golem Fireball Dark Prince
Fireball Fire Spirit Dark Prince
Fireball Fire Spirit Ice Golem Hunter Ice Wizard
Fire Spirit
Fireball Fire Spirit Ice Golem Hunter Ice Wizard
Fireball
Fire Spirit Fireball Lumberjack
Fireball Dark Prince
Fireball Fire Spirit
Fire Spirit Ice Golem Fireball Hunter
Fireball
Ice Golem Fireball
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball Dark Prince Hunter
Fire Spirit Fireball
Fireball
Fireball
Fireball
Ice Golem Fire Spirit Fireball Dark Prince Hunter Ice Wizard
Fireball Hunter Ice Wizard
Fireball
Fireball
Fire Spirit Ice Golem Fireball Hunter Ice Wizard
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fire Spirit Fireball Dark Prince
Fireball Fire Spirit Hunter Ice Wizard
Fireball
Fireball Dark Prince Hunter Lumberjack
Ice Golem Fireball
Fireball
Dark Prince
Fireball
Fireball
Fireball Dark Prince

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