My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Elixir Collector X-Bow P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut X-Bow
Barbarian Barrel
Goblin Hut Barbarian Hut X-Bow
The Log
Goblin Hut Barbarian Hut X-Bow
Earthquake
Goblin Hut Barbarian Hut Elixir Collector X-Bow
Arrows
Goblin Hut
Royal Delivery
Goblin Hut P.E.K.K.A
Fireball
Goblin Hut Barbarian Hut Elixir Collector X-Bow
Poison
Goblin Hut Barbarian Hut Elixir Collector X-Bow
Lightning
Goblin Hut Barbarian Hut Elixir Collector X-Bow
Rocket
Goblin Hut Barbarian Hut Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Hut Rocket Barbarian Hut Elixir Collector X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Arrows Goblin Hut Rocket

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows X-Bow P.E.K.K.A Goblin Hut Barbarian Hut
Arrows
Zap P.E.K.K.A Barbarian Hut X-Bow
Goblin Hut
Zap Barbarian Hut X-Bow
Rocket
X-Bow
Barbarian Hut
Zap Arrows Goblin Hut X-Bow
Elixir Collector
X-Bow
Zap Arrows Goblin Hut Rocket Barbarian Hut
P.E.K.K.A
Zap Arrows

Defense Synergies 0 11

Zap
Arrows Goblin Hut Barbarian Hut X-Bow P.E.K.K.A
Arrows
Zap Goblin Hut Barbarian Hut P.E.K.K.A
Goblin Hut
Zap Arrows Barbarian Hut X-Bow
Rocket
Barbarian Hut
Zap Arrows Goblin Hut X-Bow
Elixir Collector
X-Bow
Zap Goblin Hut Barbarian Hut
P.E.K.K.A
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Zap Goblin Hut X-Bow
Barbarian Hut P.E.K.K.A Zap Goblin Hut X-Bow
Goblin Hut Rocket Barbarian Hut P.E.K.K.A
Goblin Hut Barbarian Hut P.E.K.K.A
Arrows Rocket X-Bow P.E.K.K.A
Arrows Zap X-Bow
Rocket Zap Arrows Goblin Hut Barbarian Hut X-Bow
Rocket Barbarian Hut Zap Arrows X-Bow P.E.K.K.A
Barbarian Hut P.E.K.K.A Goblin Hut X-Bow
Zap Arrows Goblin Hut X-Bow
Arrows Zap Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut P.E.K.K.A Zap Rocket X-Bow
Rocket Barbarian Hut Zap Arrows Goblin Hut X-Bow P.E.K.K.A
Barbarian Hut P.E.K.K.A Goblin Hut X-Bow
Rocket Barbarian Hut Zap Goblin Hut X-Bow P.E.K.K.A
Barbarian Hut Arrows Goblin Hut X-Bow P.E.K.K.A
Arrows Zap Goblin Hut Barbarian Hut X-Bow
Zap Arrows Goblin Hut Barbarian Hut
Barbarian Hut P.E.K.K.A Goblin Hut
Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Goblin Hut X-Bow P.E.K.K.A
Zap Arrows Rocket X-Bow
P.E.K.K.A Zap Goblin Hut Rocket Barbarian Hut
Rocket P.E.K.K.A Zap Barbarian Hut X-Bow
Barbarian Hut P.E.K.K.A Goblin Hut
Arrows Rocket Zap Goblin Hut
Rocket P.E.K.K.A Goblin Hut Barbarian Hut
P.E.K.K.A Barbarian Hut
Zap Rocket P.E.K.K.A Goblin Hut Barbarian Hut X-Bow
P.E.K.K.A Goblin Hut Barbarian Hut
P.E.K.K.A Goblin Hut
Rocket P.E.K.K.A Zap Arrows
Rocket P.E.K.K.A Barbarian Hut
Barbarian Hut
Goblin Hut Zap Rocket Barbarian Hut X-Bow P.E.K.K.A
Arrows Zap Goblin Hut Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Hut X-Bow
Arrows Zap X-Bow
Rocket Arrows Goblin Hut Barbarian Hut X-Bow
Arrows Rocket Barbarian Hut
Rocket Zap Arrows
Arrows Zap Rocket
Arrows
Arrows X-Bow Zap Barbarian Hut
Arrows Zap X-Bow
Rocket X-Bow
Rocket Zap Arrows X-Bow
Zap Arrows Rocket
Rocket Goblin Hut Barbarian Hut
Arrows Rocket X-Bow
Zap Arrows Goblin Hut Barbarian Hut X-Bow
Rocket X-Bow Zap Arrows Goblin Hut Barbarian Hut
Arrows Goblin Hut Rocket Barbarian Hut X-Bow
Arrows Rocket
Rocket
Rocket Zap Arrows X-Bow
Rocket Zap Arrows X-Bow
Rocket X-Bow
Rocket Arrows
Rocket X-Bow
Rocket Zap Arrows Barbarian Hut X-Bow
Zap Arrows
Arrows X-Bow Zap
Zap Arrows X-Bow
Rocket Zap Arrows X-Bow
Zap Arrows X-Bow
Zap Rocket Goblin Hut
Zap Arrows Rocket X-Bow
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows
Zap Goblin Hut Rocket Barbarian Hut X-Bow
Rocket Zap Arrows
Arrows
Rocket
Arrows Zap
Rocket Zap Arrows
P.E.K.K.A
Zap Rocket
Zap Rocket
Zap Rocket X-Bow

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