My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs The Log Royal Ghost Bandit Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel Skeleton Army Balloon
Giant Snowball
Spear Goblins Hog Rider Goblin Barrel Skeleton Army Baby Dragon Balloon
Zap
Spear Goblins Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Wizard Goblin Barrel Skeleton Army
The Log
Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Hog Rider Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Balloon
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Baby Dragon Balloon
Poison
Spear Goblins Wizard Skeleton Army Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Goblin Barrel Skeleton Army Hog Rider Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Baby Dragon Balloon
Hog Rider
Spear Goblins Rage Wizard Goblin Barrel Baby Dragon Balloon
Wizard
Hog Rider Rage Balloon
Rage
Hog Rider Balloon Wizard
Goblin Barrel
Spear Goblins Hog Rider Skeleton Army Baby Dragon Balloon
Skeleton Army
Goblin Barrel
Baby Dragon
Spear Goblins Hog Rider Goblin Barrel Balloon
Balloon
Rage Spear Goblins Hog Rider Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 3

Spear Goblins
Skeleton Army Baby Dragon
Hog Rider
Wizard
Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Spear Goblins Wizard
Baby Dragon
Spear Goblins
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army
Skeleton Army
Skeleton Army Spear Goblins Baby Dragon
Spear Goblins Wizard Baby Dragon
Baby Dragon
Skeleton Army
Skeleton Army Spear Goblins
Skeleton Army Spear Goblins Wizard Baby Dragon
Spear Goblins Wizard Baby Dragon
Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army
Wizard Skeleton Army
Spear Goblins Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Spear Goblins
Wizard Skeleton Army Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Wizard Baby Dragon
Skeleton Army Spear Goblins
Skeleton Army
Skeleton Army
Wizard Baby Dragon
Skeleton Army Spear Goblins
Skeleton Army
Spear Goblins Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Baby Dragon
Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Spear Goblins Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard
Wizard
Wizard
Spear Goblins Skeleton Army
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Baby Dragon

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