My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs The Log Royal Ghost Bandit Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Prince
Barbarian Barrel
Valkyrie Wizard
The Log
Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Valkyrie Hog Rider Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Mini P.E.K.K.A Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mini P.E.K.K.A Rage Prince P.E.K.K.A
Mini P.E.K.K.A
Bats Valkyrie Hog Rider Wizard Rage
Valkyrie
Bats Hog Rider Prince Mini P.E.K.K.A Wizard P.E.K.K.A
Hog Rider
Bats Valkyrie Rage Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Rage Prince P.E.K.K.A
Rage
Hog Rider Bats Mini P.E.K.K.A Wizard Prince
Prince
Valkyrie Bats Hog Rider Wizard Rage
P.E.K.K.A
Bats Valkyrie Wizard

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Mini P.E.K.K.A
Bats Valkyrie Wizard
Valkyrie
Bats Mini P.E.K.K.A Wizard Prince P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Rage
Prince
Bats Valkyrie Wizard
P.E.K.K.A
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie Prince
Mini P.E.K.K.A Prince P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Prince P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Bats Valkyrie
Bats Wizard
Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince
Bats Valkyrie Wizard
Bats Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Bats Valkyrie Wizard
Valkyrie Wizard Bats Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Bats Valkyrie Wizard Prince
Valkyrie Wizard Bats
Mini P.E.K.K.A P.E.K.K.A Prince
Valkyrie Wizard Bats Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Prince
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Bats
P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince
Wizard Bats
Mini P.E.K.K.A Prince P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Prince
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Bats Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Bats Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Prince
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A Prince
Valkyrie Wizard Prince
Wizard
Prince
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Valkyrie Wizard
Prince
Wizard
Prince
Valkyrie Wizard
Wizard
Wizard Prince
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A Prince
Wizard
Bats Prince
Wizard
Mini P.E.K.K.A Valkyrie Wizard Prince
Wizard
Prince P.E.K.K.A
Bats
Bats
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: