My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Ice Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Giant Skeleton
The Log
Elite Barbarians Hog Rider Witch Giant Skeleton
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch Giant Skeleton P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Hog Rider Inferno Tower Wizard Witch Elite Barbarians Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Hog Rider Inferno Tower Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians
Hog Rider
Fireball Elite Barbarians Wizard Witch Giant Skeleton
Inferno Tower
Wizard
Elite Barbarians Hog Rider Giant Skeleton P.E.K.K.A
Witch
Hog Rider Giant Skeleton P.E.K.K.A
Giant Skeleton
Hog Rider Wizard Witch
P.E.K.K.A
Wizard Witch

Defense Synergies 0 5

Elite Barbarians
Wizard
Fireball
Inferno Tower
Hog Rider
Inferno Tower
Fireball
Wizard
Elite Barbarians Giant Skeleton P.E.K.K.A
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Witch
Inferno Tower Witch P.E.K.K.A Elite Barbarians Giant Skeleton
Elite Barbarians Inferno Tower Witch P.E.K.K.A
Elite Barbarians Fireball Giant Skeleton P.E.K.K.A
Fireball
Inferno Tower Fireball Wizard Witch
Fireball Inferno Tower Giant Skeleton P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton
Witch Fireball Wizard Giant Skeleton
Inferno Tower Fireball Wizard Witch
Inferno Tower P.E.K.K.A Elite Barbarians Fireball Wizard Witch Giant Skeleton
Fireball Wizard Witch P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Elite Barbarians Fireball P.E.K.K.A
Wizard Elite Barbarians Fireball Inferno Tower Witch P.E.K.K.A
Fireball Elite Barbarians Wizard Witch
Wizard Witch Fireball Giant Skeleton
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Elite Barbarians Fireball Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower Witch Giant Skeleton P.E.K.K.A
Fireball Elite Barbarians Wizard
Giant Skeleton P.E.K.K.A Elite Barbarians Inferno Tower Witch
Giant Skeleton P.E.K.K.A Elite Barbarians Fireball Inferno Tower
Inferno Tower Giant Skeleton P.E.K.K.A Elite Barbarians Witch
Fireball Wizard Witch
P.E.K.K.A Elite Barbarians Fireball Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton P.E.K.K.A Elite Barbarians
Giant Skeleton P.E.K.K.A Elite Barbarians Fireball Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower Witch Giant Skeleton
P.E.K.K.A Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton P.E.K.K.A Fireball Inferno Tower Wizard Witch
Wizard Fireball Witch
Elite Barbarians Inferno Tower Witch Fireball Giant Skeleton P.E.K.K.A
Elite Barbarians Fireball Inferno Tower Wizard Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Wizard
Fireball Wizard Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fireball Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
P.E.K.K.A Giant Skeleton
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball Giant Skeleton
Elite Barbarians P.E.K.K.A
Elite Barbarians Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: