My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Ice Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Goblin Hut Wizard Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Clone
Giant Snowball
Bomber Goblin Hut Goblin Barrel Clone Witch
Zap
Bomber Goblin Hut Goblin Barrel Clone Witch
Barbarian Barrel
Bomber Valkyrie Goblin Hut Wizard Goblin Barrel Clone Witch Ice Wizard
The Log
Bomber Goblin Hut Goblin Barrel Clone Witch
Earthquake
Bomber Goblin Hut Goblin Barrel Clone Witch
Arrows
Bomber Goblin Hut Goblin Barrel Clone Witch
Royal Delivery
Bomber Valkyrie Goblin Hut Wizard Goblin Barrel Clone Witch Ice Wizard
Fireball
Bomber Goblin Hut Wizard Goblin Barrel Clone Witch Ice Wizard
Poison
Bomber Goblin Hut Wizard Clone Witch Ice Wizard
Lightning
Valkyrie Goblin Hut Wizard Witch Ice Wizard
Rocket
Valkyrie Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Clone Ice Wizard Valkyrie Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Barrel Clone Ice Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Valkyrie
Goblin Barrel Bomber Goblin Hut Wizard Witch
Goblin Hut
Valkyrie Goblin Barrel Ice Wizard
Wizard
Valkyrie
Goblin Barrel
Valkyrie Goblin Hut Clone Ice Wizard
Clone
Goblin Barrel Witch
Witch
Valkyrie Clone
Ice Wizard
Goblin Hut Goblin Barrel

Defense Synergies 0 9

Bomber
Valkyrie
Valkyrie
Bomber Goblin Hut Wizard Witch Ice Wizard
Goblin Hut
Valkyrie Wizard Ice Wizard
Wizard
Valkyrie Goblin Hut Ice Wizard
Goblin Barrel
Clone
Witch
Valkyrie Ice Wizard
Ice Wizard
Valkyrie Goblin Hut Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Goblin Hut Wizard
Bomber Valkyrie Goblin Hut Witch Ice Wizard
Goblin Hut Witch Bomber Valkyrie Ice Wizard
Goblin Hut Witch Bomber Valkyrie Ice Wizard
Bomber Valkyrie
Bomber Valkyrie Ice Wizard
Goblin Hut Wizard Witch Ice Wizard
Valkyrie
Witch Goblin Hut Ice Wizard
Bomber Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Bomber Goblin Hut Wizard
Goblin Hut Wizard Witch Ice Wizard
Goblin Hut Bomber Valkyrie Wizard Witch Ice Wizard
Bomber Valkyrie Wizard Goblin Hut Witch
Goblin Hut
Goblin Hut
Wizard Bomber Valkyrie Goblin Hut Witch
Bomber Valkyrie Goblin Hut Wizard Witch Ice Wizard
Valkyrie Wizard Witch Bomber Goblin Hut Ice Wizard
Goblin Hut
Bomber Valkyrie Wizard Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch
Bomber Valkyrie Wizard
Valkyrie Goblin Hut Witch
Valkyrie
Valkyrie Goblin Hut Witch
Wizard Goblin Hut Witch Ice Wizard
Valkyrie Goblin Hut Witch Ice Wizard
Valkyrie
Valkyrie Goblin Hut Witch
Witch Goblin Hut
Valkyrie Goblin Hut Witch
Valkyrie
Valkyrie Wizard Witch
Wizard Bomber Valkyrie Witch
Goblin Hut Witch Bomber Valkyrie
Valkyrie Bomber Goblin Hut Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard
Goblin Hut
Valkyrie
Bomber Wizard Valkyrie
Wizard Witch Ice Wizard
Bomber Wizard Witch
Wizard Ice Wizard
Wizard
Valkyrie Wizard
Wizard
Goblin Hut
Goblin Hut
Bomber Goblin Hut Wizard Witch
Goblin Hut Wizard
Bomber
Bomber Wizard
Bomber Valkyrie Wizard Witch
Wizard
Bomber Valkyrie Wizard Witch Ice Wizard
Witch
Wizard Witch Ice Wizard
Wizard Witch
Wizard Witch Ice Wizard
Goblin Hut Wizard Witch
Bomber Wizard
Wizard
Goblin Hut Witch
Wizard Witch Ice Wizard
Valkyrie Wizard
Bomber Wizard
Witch
Witch
Witch

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