My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Ice Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Cannon Goblin Barrel Skeleton Army Clone Princess
Zap
Bats Cannon Goblin Barrel Skeleton Army Clone Princess
Barbarian Barrel
Cannon Wizard Goblin Barrel Skeleton Army Clone Giant Skeleton Princess
The Log
Cannon Goblin Barrel Skeleton Army Clone Giant Skeleton Princess
Earthquake
Cannon Goblin Barrel Skeleton Army Clone
Arrows
Bats Goblin Barrel Skeleton Army Clone Princess
Royal Delivery
Bats Wizard Goblin Barrel Skeleton Army Clone Giant Skeleton Princess
Fireball
Cannon Wizard Goblin Barrel Skeleton Army Clone Princess
Poison
Bats Cannon Wizard Skeleton Army Clone Princess
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Barrel Skeleton Army Clone Princess Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Cannon Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel Clone
Cannon
Wizard
Giant Skeleton
Goblin Barrel
Bats Skeleton Army Clone Giant Skeleton Princess
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Giant Skeleton Bats Goblin Barrel
Giant Skeleton
Bats Clone Wizard Goblin Barrel Princess
Princess
Goblin Barrel Giant Skeleton

Defense Synergies 0 10

Bats
Cannon Giant Skeleton
Cannon
Bats Wizard Skeleton Army Princess
Wizard
Cannon Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Cannon Wizard Giant Skeleton Princess
Clone
Giant Skeleton
Bats Wizard Skeleton Army Princess
Princess
Cannon Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Skeleton Army Bats Cannon
Cannon Skeleton Army Bats Giant Skeleton
Cannon Skeleton Army Bats
Skeleton Army Giant Skeleton Princess
Skeleton Army Bats Cannon
Bats Cannon Wizard Princess
Cannon Giant Skeleton
Cannon Skeleton Army Princess
Skeleton Army Cannon Giant Skeleton
Bats Skeleton Army Cannon Wizard Giant Skeleton Princess
Bats Wizard Princess
Cannon Skeleton Army Bats Wizard Giant Skeleton
Wizard Skeleton Army Bats Cannon Princess
Skeleton Army Cannon
Skeleton Army Cannon
Wizard Bats Cannon Skeleton Army
Cannon Bats Wizard Skeleton Army
Wizard Bats Cannon Giant Skeleton Princess
Cannon
Wizard Skeleton Army Bats Cannon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Bats
Skeleton Army Giant Skeleton Bats
Giant Skeleton Cannon Skeleton Army
Wizard Bats Princess
Skeleton Army Bats Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Bats Skeleton Army
Cannon Skeleton Army
Bats Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Cannon Wizard
Wizard Cannon Skeleton Army Princess
Skeleton Army Bats Giant Skeleton
Bats Cannon Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Princess
Giant Skeleton
Giant Skeleton
Wizard
Wizard Bats Princess
Wizard Princess
Wizard Princess
Wizard
Bats
Wizard Princess
Wizard Princess
Princess
Princess
Princess
Wizard Princess
Wizard Princess
Bats
Wizard Princess
Wizard Princess
Giant Skeleton
Wizard Princess
Wizard Princess
Wizard Princess
Wizard Princess
Bats Wizard Princess
Bats Wizard
Wizard
Princess
Giant Skeleton
Wizard Princess
Bats Skeleton Army Princess
Wizard Princess
Wizard Princess
Wizard Princess
Giant Skeleton
Bats Giant Skeleton Princess
Bats Princess
Giant Skeleton Princess

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