My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Ice Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Furnace
Zap
Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard Giant Skeleton
The Log
Elite Barbarians Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Elite Barbarians Wizard Giant Skeleton
Fireball
Elite Barbarians Furnace Wizard
Poison
Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Tornado Furnace Poison Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Tornado Furnace

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Furnace Wizard
Furnace
Elite Barbarians Mirror Giant Skeleton
Wizard
Tornado Elite Barbarians Rage Giant Skeleton
Mirror
Furnace Tornado Poison Giant Skeleton
Rage
Elite Barbarians Wizard Giant Skeleton
Tornado
Wizard Mirror Poison Giant Skeleton
Poison
Mirror Tornado Giant Skeleton
Giant Skeleton
Furnace Wizard Mirror Rage Tornado Poison

Defense Synergies 3 6

Elite Barbarians
Wizard
Furnace
Mirror Tornado
Wizard
Tornado Elite Barbarians Giant Skeleton
Mirror
Furnace Tornado Poison
Rage
Tornado
Wizard Mirror Furnace Poison Giant Skeleton
Poison
Mirror Tornado
Giant Skeleton
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Furnace
Furnace Tornado Elite Barbarians Giant Skeleton
Elite Barbarians Furnace
Elite Barbarians Tornado Poison Giant Skeleton
Tornado Furnace
Furnace Tornado Wizard Poison
Poison Giant Skeleton
Elite Barbarians Furnace Tornado
Elite Barbarians Tornado Giant Skeleton
Poison Furnace Wizard Tornado Giant Skeleton
Furnace Wizard Tornado Poison
Furnace Elite Barbarians Wizard Giant Skeleton
Wizard Furnace Tornado Poison
Elite Barbarians Furnace
Tornado Elite Barbarians Furnace
Wizard Elite Barbarians Furnace Tornado Poison
Elite Barbarians Furnace Wizard Tornado
Furnace Wizard Tornado Poison Giant Skeleton
Elite Barbarians Tornado
Wizard Elite Barbarians Furnace Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Giant Skeleton
Poison Elite Barbarians Wizard
Giant Skeleton Elite Barbarians Furnace
Giant Skeleton Elite Barbarians Tornado
Giant Skeleton Elite Barbarians
Furnace Wizard Poison Tornado
Elite Barbarians Furnace Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Tornado Poison
Elite Barbarians Giant Skeleton
Elite Barbarians Tornado Poison Giant Skeleton
Elite Barbarians Giant Skeleton Wizard
Wizard Furnace
Elite Barbarians Furnace Tornado Poison Giant Skeleton
Poison Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Tornado
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Furnace
Wizard Poison Furnace Tornado
Furnace Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Elite Barbarians Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison Elite Barbarians
Poison
Elite Barbarians Furnace Poison
Furnace Wizard Poison
Furnace Wizard Poison
Tornado Poison
Wizard Poison
Wizard Tornado Poison
Poison Giant Skeleton
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Furnace Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Elite Barbarians Poison Furnace Wizard Tornado
Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Poison Wizard Tornado
Poison Wizard
Wizard Poison
Tornado Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Tornado Poison Giant Skeleton
Tornado Poison
Poison Tornado Giant Skeleton

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