My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Ice Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Clone Giant Skeleton Night Witch
Giant Snowball
Goblin Gang Minion Horde Clone Night Witch
Zap
Goblin Gang Minion Horde Clone Night Witch
Barbarian Barrel
Goblin Gang Clone Giant Skeleton Electro Wizard Night Witch
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Goblin Gang Minion Horde Clone Night Witch
Royal Delivery
Goblin Gang Minion Horde Clone Giant Skeleton Electro Wizard Night Witch
Fireball
Goblin Gang Minion Horde Clone Electro Wizard Night Witch
Poison
Goblin Gang Minion Horde Clone Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Clone Electro Wizard Night Witch Minion Horde Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Clone Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Giant Skeleton Night Witch
Goblin Gang
Clone Giant Skeleton Golem
Minion Horde
Clone Giant Skeleton Golem
Clone
Giant Skeleton Golem Night Witch Goblin Gang Minion Horde Electro Wizard
Giant Skeleton
Clone Arrows Goblin Gang Minion Horde Electro Wizard Night Witch
Golem
Arrows Clone Night Witch Goblin Gang Minion Horde Electro Wizard
Electro Wizard
Clone Giant Skeleton Golem
Night Witch
Clone Golem Arrows Giant Skeleton

Defense Synergies 0 5

Arrows
Giant Skeleton
Goblin Gang
Giant Skeleton Electro Wizard
Minion Horde
Clone
Giant Skeleton
Arrows Goblin Gang Electro Wizard
Golem
Electro Wizard
Goblin Gang Giant Skeleton Night Witch
Night Witch
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Goblin Gang Electro Wizard Night Witch
Goblin Gang Minion Horde Giant Skeleton Electro Wizard Night Witch
Minion Horde Night Witch Goblin Gang Electro Wizard
Arrows Giant Skeleton
Arrows Goblin Gang Electro Wizard Night Witch
Minion Horde Electro Wizard Arrows Goblin Gang Night Witch
Arrows Giant Skeleton Electro Wizard
Minion Horde Goblin Gang Night Witch
Goblin Gang Minion Horde Giant Skeleton Electro Wizard Night Witch
Goblin Gang Minion Horde Electro Wizard Arrows Giant Skeleton Night Witch
Arrows Minion Horde Goblin Gang Electro Wizard Night Witch
Minion Horde Night Witch Goblin Gang Giant Skeleton Electro Wizard
Arrows Goblin Gang Minion Horde Electro Wizard Night Witch
Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Electro Wizard
Minion Horde Arrows Goblin Gang Electro Wizard Night Witch
Arrows Goblin Gang Minion Horde Electro Wizard Night Witch
Arrows Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Arrows Minion Horde Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang
Goblin Gang Giant Skeleton Minion Horde Electro Wizard
Goblin Gang Giant Skeleton Minion Horde Electro Wizard Night Witch
Giant Skeleton Goblin Gang Minion Horde Night Witch
Arrows Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Giant Skeleton Electro Wizard Night Witch
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Electro Wizard
Goblin Gang Minion Horde
Minion Horde Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Minion Horde Night Witch
Minion Horde
Goblin Gang Electro Wizard Minion Horde Giant Skeleton Night Witch
Arrows Minion Horde Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Electro Wizard
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Arrows Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Arrows
Arrows
Goblin Gang Minion Horde Electro Wizard Night Witch
Arrows Minion Horde Electro Wizard
Arrows
Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde Night Witch
Arrows Electro Wizard
Arrows
Minion Horde Giant Skeleton Night Witch
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows Electro Wizard
Arrows
Arrows
Arrows Minion Horde Electro Wizard Night Witch
Electro Wizard Minion Horde
Minion Horde Night Witch
Arrows Minion Horde Night Witch
Arrows Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Arrows
Minion Horde Electro Wizard Goblin Gang Night Witch
Arrows Electro Wizard
Arrows
Goblin Gang Minion Horde Electro Wizard
Arrows
Arrows Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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