My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Furnace Goblin Barrel
Zap
Archers Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Furnace Goblin Barrel Royal Ghost
The Log
Archers Goblin Gang Furnace Goblin Barrel
Earthquake
Archers Goblin Gang Furnace Goblin Barrel
Arrows
Archers Goblin Gang Furnace Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Goblin Barrel P.E.K.K.A Royal Ghost
Fireball
Archers Goblin Gang Furnace Goblin Barrel
Poison
Archers Goblin Gang Furnace
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Knight Goblin Gang Goblin Barrel Royal Ghost Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Knight Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A Royal Ghost
Knight
Archers Goblin Gang Goblin Barrel Furnace
Goblin Gang
Knight Goblin Barrel Mirror P.E.K.K.A Royal Ghost
Furnace
Knight Mirror Goblin Barrel P.E.K.K.A Royal Ghost
Mirror
Goblin Barrel Goblin Gang Furnace Royal Ghost
Goblin Barrel
Knight Goblin Gang Mirror Furnace P.E.K.K.A Royal Ghost
P.E.K.K.A
Archers Goblin Gang Furnace Goblin Barrel
Royal Ghost
Archers Goblin Gang Furnace Mirror Goblin Barrel

Defense Synergies 3 8

Archers
Knight Goblin Gang Furnace P.E.K.K.A
Knight
Archers Goblin Gang Furnace
Goblin Gang
Knight Archers Furnace Mirror P.E.K.K.A
Furnace
Mirror Archers Knight Goblin Gang Royal Ghost
Mirror
Furnace Goblin Gang
Goblin Barrel
P.E.K.K.A
Archers Goblin Gang
Royal Ghost
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Knight Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Archers Knight
P.E.K.K.A Knight Goblin Gang Furnace
P.E.K.K.A
Goblin Gang Archers Furnace Royal Ghost
Furnace Archers Goblin Gang
P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Knight Goblin Gang Archers Royal Ghost
Archers Goblin Gang Knight Furnace Royal Ghost
Archers Goblin Gang Furnace
Furnace P.E.K.K.A Knight Goblin Gang
Goblin Gang Furnace P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A
Knight Goblin Gang Furnace P.E.K.K.A
Archers Knight Goblin Gang Furnace Royal Ghost
Furnace Archers Knight Royal Ghost
P.E.K.K.A
Goblin Gang Royal Ghost Archers Knight Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Furnace P.E.K.K.A Royal Ghost
Archers Knight Goblin Gang Royal Ghost
Goblin Gang P.E.K.K.A Knight Furnace
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang
Furnace Archers Goblin Gang
Goblin Gang P.E.K.K.A Archers Knight Furnace
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Archers Furnace
Goblin Gang Archers Knight Furnace P.E.K.K.A
Archers P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Royal Ghost
Knight
Furnace
Furnace
Archers Furnace
Goblin Gang
Knight
Archers
Knight
Furnace
Furnace
Furnace
Archers
Furnace
Royal Ghost
Archers Furnace
P.E.K.K.A
Archers Goblin Gang
Archers
Knight Goblin Gang
P.E.K.K.A
Goblin Gang
Royal Ghost

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