My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Lumberjack
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army Lumberjack
The Log
Bomber Hog Rider Skeleton Army Lumberjack
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Wizard Skeleton Army Bowler Lumberjack
Fireball
Bomber Hog Rider Wizard Skeleton Army Bowler Lumberjack
Poison
Bomber Wizard Skeleton Army
Lightning
Wizard Bowler Lumberjack
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Tornado Hog Rider Lumberjack Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Tornado Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Lumberjack
Hog Rider
Bomber Wizard Rocket Tornado Bowler Lumberjack
Wizard
Tornado Hog Rider Lumberjack
Rocket
Tornado Hog Rider
Skeleton Army
Tornado
Wizard Rocket Hog Rider Bowler
Bowler
Hog Rider Tornado Lumberjack
Lumberjack
Bomber Hog Rider Wizard Bowler

Defense Synergies 3 5

Bomber
Tornado
Hog Rider
Wizard
Tornado Skeleton Army Lumberjack
Rocket
Tornado
Skeleton Army
Wizard Lumberjack
Tornado
Wizard Rocket Bowler Bomber
Bowler
Tornado Lumberjack
Lumberjack
Wizard Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Bomber Wizard
Skeleton Army Lumberjack Bomber
Rocket Skeleton Army Tornado Bowler Lumberjack Bomber
Skeleton Army Lumberjack Bomber Bowler
Bomber Rocket Skeleton Army Tornado Bowler Lumberjack
Skeleton Army Tornado Bowler Bomber Lumberjack
Rocket Tornado Wizard
Rocket Bowler
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bomber Bowler Lumberjack
Skeleton Army Bomber Wizard Tornado Bowler Lumberjack
Wizard Tornado
Skeleton Army Bowler Lumberjack Bomber Wizard Rocket
Bomber Wizard Rocket Skeleton Army Bowler Tornado Lumberjack
Skeleton Army Lumberjack
Rocket Skeleton Army Tornado Bowler Lumberjack
Wizard Bomber Skeleton Army Tornado Bowler Lumberjack
Bomber Wizard Skeleton Army Tornado Bowler Lumberjack
Wizard Tornado Bomber Bowler Lumberjack
Tornado Lumberjack
Bomber Wizard Skeleton Army Bowler Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Bowler
Bomber Wizard Rocket Bowler Lumberjack
Skeleton Army Lumberjack Rocket Bowler
Rocket Skeleton Army Bowler Lumberjack Tornado
Skeleton Army Bowler Lumberjack
Wizard Rocket Tornado
Rocket Skeleton Army Bowler Lumberjack
Skeleton Army Lumberjack
Rocket Skeleton Army Tornado
Skeleton Army
Bowler Lumberjack
Rocket Skeleton Army Tornado Bowler
Rocket Skeleton Army Bowler Wizard Lumberjack
Wizard Bomber Skeleton Army Bowler
Skeleton Army Bomber Rocket Tornado Bowler Lumberjack
Bowler Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Bowler
Rocket
Rocket
Bomber Wizard Rocket Bowler
Wizard Rocket Tornado
Bomber Wizard Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Rocket Tornado Bowler Lumberjack
Rocket Wizard Tornado Bowler
Wizard Rocket Tornado
Rocket Bowler
Rocket
Rocket Bomber Wizard Bowler
Wizard Rocket Bowler
Rocket Tornado
Bomber Rocket
Rocket Bomber Wizard Bowler
Rocket Bomber Wizard Tornado Bowler
Rocket Bowler
Rocket Wizard Tornado
Rocket Tornado Bowler
Rocket
Tornado Bomber Wizard Bowler
Wizard Tornado Bowler
Wizard Tornado Bowler
Rocket Tornado
Wizard Tornado
Rocket Wizard
Bowler
Bomber Wizard Rocket
Rocket
Rocket Wizard Bowler
Rocket Skeleton Army
Rocket Wizard Tornado
Wizard Rocket Bowler Lumberjack
Bomber Wizard Bowler
Rocket Tornado
Rocket Tornado Bowler
Rocket Tornado
Rocket Tornado Bowler

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