My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Musketeer Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Fire Spirit Bomber Barbarians Mega Minion Musketeer
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Barbarians Musketeer Executioner
The Log
Fire Spirit Bomber Barbarians Musketeer
Earthquake
Bomber Barbarians
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Barbarians Mega Minion Musketeer Executioner
Fireball
Bomber Barbarians Mega Minion Musketeer Executioner
Poison
Bomber Barbarians Mega Minion Musketeer Executioner
Lightning
Mega Minion Musketeer Executioner
Rocket
Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Mega Minion Musketeer Barbarians Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mega Minion Giant
Bomber
Giant Zap
Zap
Mega Minion Giant Fire Spirit Bomber Musketeer Executioner
Barbarians
Mega Minion
Zap Giant Fire Spirit
Musketeer
Giant Zap
Giant
Bomber Zap Mega Minion Musketeer Fire Spirit Executioner
Executioner
Zap Giant

Defense Synergies 1 6

Fire Spirit
Zap
Bomber
Zap
Zap
Mega Minion Fire Spirit Bomber Barbarians Musketeer Executioner
Barbarians
Zap
Mega Minion
Zap Musketeer
Musketeer
Zap Mega Minion
Giant
Executioner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Musketeer Executioner
Barbarians Bomber Zap Mega Minion Musketeer Executioner
Barbarians Fire Spirit Bomber Mega Minion Musketeer Executioner
Barbarians Bomber Mega Minion Musketeer
Bomber Barbarians
Fire Spirit Bomber Zap Mega Minion Musketeer Executioner
Mega Minion Musketeer Fire Spirit Zap Executioner
Zap Barbarians Musketeer
Barbarians Musketeer
Fire Spirit Bomber Barbarians Musketeer
Barbarians Executioner Bomber Zap Mega Minion Musketeer
Mega Minion Musketeer Executioner Zap
Barbarians Fire Spirit Bomber Zap Musketeer
Fire Spirit Bomber Executioner Zap Barbarians Mega Minion
Barbarians
Barbarians Zap
Barbarians Bomber Musketeer Executioner
Fire Spirit Bomber Zap Barbarians Mega Minion Musketeer Executioner
Zap Executioner Fire Spirit Bomber Barbarians Mega Minion Musketeer
Barbarians Musketeer
Bomber Fire Spirit Barbarians Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Bomber Zap Mega Minion Musketeer Executioner
Barbarians Zap Musketeer
Zap Barbarians Musketeer
Barbarians Musketeer Executioner
Fire Spirit Executioner Zap Musketeer
Barbarians Mega Minion Musketeer
Barbarians
Zap Barbarians Mega Minion
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Musketeer
Zap Barbarians
Barbarians Executioner
Bomber Barbarians Musketeer Executioner
Barbarians Bomber Zap Mega Minion Musketeer Executioner
Executioner Bomber Zap Barbarians Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Executioner
Barbarians Musketeer
Bomber Executioner Fire Spirit Zap
Executioner Fire Spirit Zap Mega Minion Musketeer
Fire Spirit Bomber Musketeer Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer Executioner
Fire Spirit Musketeer Executioner
Musketeer
Zap Musketeer
Bomber Zap Musketeer Executioner
Musketeer Executioner
Bomber
Fire Spirit Bomber Zap Mega Minion Musketeer Executioner
Fire Spirit Bomber Zap
Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Fire Spirit Bomber Executioner
Mega Minion
Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer Executioner
Zap Mega Minion Musketeer
Mega Minion
Bomber Zap Musketeer
Zap
Zap Fire Spirit Barbarians Musketeer
Fire Spirit Zap Mega Minion Musketeer Executioner
Mega Minion Musketeer Executioner
Bomber Zap Musketeer Executioner
Zap
Mega Minion Musketeer Executioner
Zap Musketeer
Zap Musketeer Executioner
Zap Musketeer Executioner

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