My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Giant Snowball Royal Hogs Royal Ghost Magic Archer Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack
Fireball
Hog Rider Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 7 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Hog Rider Electro Wizard Mini P.E.K.K.A Lumberjack Mega Knight
Arrows
Zap Fireball Hog Rider Mini P.E.K.K.A Lumberjack Mega Knight
Fireball
Zap Arrows Hog Rider Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Arrows Hog Rider Electro Wizard Lumberjack Mega Knight
Hog Rider
Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight
Lumberjack
Zap Arrows Mini P.E.K.K.A Hog Rider Electro Wizard Mega Knight
Mega Knight
Zap Arrows Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Lumberjack

Defense Synergies 6 11

Zap
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight Arrows Lumberjack
Arrows
Mega Knight Zap Fireball Mini P.E.K.K.A Lumberjack
Fireball
Zap Arrows Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Arrows Fireball
Hog Rider
Electro Wizard
Zap Mini P.E.K.K.A Fireball Lumberjack Mega Knight
Lumberjack
Zap Arrows Fireball Electro Wizard
Mega Knight
Zap Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Arrows Fireball Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Fireball Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows Fireball Lumberjack Mega Knight
Arrows Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Mega Knight Zap Arrows Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Zap Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Fireball Mega Knight Zap Electro Wizard Lumberjack
Zap Arrows Fireball Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Fireball Zap Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Fireball Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Zap Arrows Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Lumberjack
Fireball Mega Knight
Electro Wizard Zap Fireball Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Zap Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows Mega Knight
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Mega Knight
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows Mega Knight
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Mega Knight
Zap Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Zap Electro Wizard Fireball
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Arrows Zap Fireball
Zap Arrows Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight

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