My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Bowler Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Inferno Dragon
Giant Snowball
Goblin Gang Three Musketeers Inferno Dragon Lumberjack
Zap
Goblin Gang Three Musketeers Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Three Musketeers Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Three Musketeers Bowler Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Three Musketeers Bowler Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard Three Musketeers
Lightning
Wizard Three Musketeers Bowler Inferno Dragon Lumberjack
Rocket
Wizard Three Musketeers Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Inferno Dragon Lumberjack Wizard Bowler Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Inferno Dragon Lumberjack

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Three Musketeers Bowler Golem Lumberjack
Goblin Gang
Three Musketeers Bowler Golem
Wizard
Golem Lumberjack
Three Musketeers
Zap Goblin Gang
Bowler
Zap Goblin Gang Lumberjack
Golem
Zap Goblin Gang Wizard Lumberjack
Inferno Dragon
Lumberjack
Zap Wizard Bowler Golem

Defense Synergies 0 9

Zap
Goblin Gang Three Musketeers Bowler Inferno Dragon Lumberjack
Goblin Gang
Zap Inferno Dragon Lumberjack
Wizard
Lumberjack
Three Musketeers
Zap
Bowler
Zap Lumberjack
Golem
Inferno Dragon
Zap Goblin Gang
Lumberjack
Zap Goblin Gang Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Wizard
Inferno Dragon Lumberjack Zap Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Bowler Lumberjack Inferno Dragon
Three Musketeers Inferno Dragon Lumberjack Goblin Gang Bowler
Bowler Lumberjack
Goblin Gang Bowler Zap Lumberjack
Three Musketeers Inferno Dragon Zap Goblin Gang Wizard
Bowler Zap
Three Musketeers Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Bowler Lumberjack
Goblin Gang Zap Wizard Bowler Lumberjack
Three Musketeers Inferno Dragon Zap Goblin Gang Wizard
Bowler Lumberjack Zap Goblin Gang Wizard Three Musketeers
Wizard Three Musketeers Bowler Zap Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Three Musketeers Lumberjack
Zap Goblin Gang Three Musketeers Bowler Inferno Dragon Lumberjack
Wizard Three Musketeers Goblin Gang Bowler Lumberjack
Zap Goblin Gang Wizard Three Musketeers Bowler Lumberjack
Zap Wizard Bowler Inferno Dragon Lumberjack
Three Musketeers Inferno Dragon Lumberjack
Goblin Gang Wizard Bowler Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Bowler
Zap Goblin Gang Wizard Bowler Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Bowler
Goblin Gang Bowler Lumberjack Zap
Goblin Gang Three Musketeers Bowler Inferno Dragon Lumberjack
Wizard Zap Goblin Gang Three Musketeers
Goblin Gang Bowler Lumberjack
Inferno Dragon Lumberjack
Zap Inferno Dragon
Goblin Gang Three Musketeers Inferno Dragon
Inferno Dragon Bowler Lumberjack
Zap Bowler
Bowler Goblin Gang Wizard Three Musketeers Lumberjack
Wizard Three Musketeers Bowler
Goblin Gang Zap Three Musketeers Bowler Inferno Dragon Lumberjack
Bowler Zap Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler
Wizard Zap Bowler
Wizard Zap
Wizard Bowler
Zap Wizard Bowler
Zap Wizard
Goblin Gang Three Musketeers Bowler Lumberjack
Zap Wizard Bowler
Zap Wizard
Three Musketeers Bowler
Zap
Zap Wizard Three Musketeers Bowler
Wizard Three Musketeers Bowler
Three Musketeers
Zap Wizard Three Musketeers Bowler
Zap Wizard Bowler
Bowler
Wizard
Bowler
Zap
Zap Wizard Bowler
Inferno Dragon
Zap Wizard Bowler
Zap Wizard Bowler
Zap
Zap Wizard
Zap Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Goblin Gang
Zap Wizard Three Musketeers
Goblin Gang Wizard Three Musketeers Bowler Lumberjack
Zap Wizard Bowler
Zap
Three Musketeers
Zap Goblin Gang Bowler
Zap
Zap Bowler

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